Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 05 Jul 2024, 01:44

All times are UTC [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: sim city: societies
PostPosted: 29 Nov 2007, 19:03 
Offline

Joined: 16 Nov 2007, 19:10
Posts: 9
Hi,

Has anyone got a solution for this game? Ive found that you can change the settings in ./data/newconstants.txt

Camera/FieldOfView;float;100

seems to set the FOV correctly (ish) but you seem to get this rectangle of.. sunshine? which covers a small area of the scrfeene in the middle and moves denpending on zoom level. as if the engine is only expected to have to render this bit of the screen.

I'll see if i can get soem screen shots, but given the number of settings int hese text files surely there must be one to fix it?

Ewan


Top
 Profile  
 


 Post subject: sim city: societies
PostPosted: 30 Nov 2007, 02:54 
Offline

Joined: 06 Mar 2006, 06:55
Posts: 191
I don't have this game, but is it a grfx feature you disable in the custom display settings?

Kind of a lame solution, but I here that game whips your system pretty hard anyway in the latter stages.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group