Half lame WSGF report, half tiny screenie collection, here's some stuff I captured during one late game session...
Running across the land, killing lurking monsters, that's your dirty job as Geralt the Witcher - and it looks awesome on TH2G.
The tourist in you will enjoy the much wider field of view, plus orientation is much easier when you can see multiple landmarks at the same time. (Yeah, I'm the kind of guy who gets constantly lost even with a map...)
Combat is even more exciting, even on a 4:3 screen you'll often press Space to pause the game even though you master the hotkey-switching of fighting styles, just to take a 360° look of the blood spirals, blurry blade trails, spells effects and so on... Over three screens you can see so much more of this crazy action, you really get into it.
And for the first time ever, Surround Dice Poker !!! :)
Alas...
One big half of the game is unsupported at this time, i.e dialogs and cutscenes of all kind. :cry:
During dialogs, you sometimes get correctly animated, though awfully stretched 3D content:
However most of the time, you will get the same still, oversized image of the NPC you're talking to as background for the whole dialog duration:
As for the 3D cutscenes, they don't display, though you can hear and even skip them...
And unfortunately, some of the 2D contents suffers as well:
:oops:
Though you can access your, umm, hard-earned cards in their correct format from the characters menu. I must stress out that most of the 2D content, from main menu to HUD and logs to dialogs texts, is not stretched at all. Too bad the gorgeous loading screens, as well as the end-of-chapter drawings, etc. don't work properly.
Hopefully the enhanced version scheduled for May will have better Surround support... In any event, I'll definitely play The Witcher on my TH2G setup again sooner or later, and this time I'll try and take more and better screenshots, since I feel both the game and device really deserve it.