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Avatar the Game in TripleHead ... http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=18387 |
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Author: | Paddy the Wak [ 17 Nov 2009, 15:05 ] |
Post subject: | Avatar the Game in TripleHead ... |
Get more info about the game and the demo here ... worthplaying.com ... Avatar the Game The game seems to take the Aspect Ratio from your desktop ... So in TripleHead the Aspect Ratio is correct but when I ran it on a single screen it took the Aspect Ratio from all 3 screens. That said ... the FOV for 3 screens is not correct. Here is how to change it ... Find this file ... GamerProfile.xml ... (In this file there are various settings for Aspect Ratio ... I did not change any of them) On win 7 it is found here ... C:Users*USERNAME*DocumentsMy GamesAvatar Demo I would imagine for XP it will be a similar ... Avatar Demo ... folder and probably in the ... My Games ... folder in My Documents of Windows XP. Open it with NotePad or WordPad ... Find the text ... WidescreenFOV="0" Change it to ... WidescreenFOV="1" As you can see the HUD in TripleHead seems to be set for an Aspect Ratio of 16:9. Screens ... Click to enlarge ... WidescreenFOV="0" ... WidescreenFOV="1" ... WidescreenFOV="0" ... WidescreenFOV="1" ... |
Author: | thales100 [ 17 Nov 2009, 18:22 ] |
Post subject: | Avatar the Game in TripleHead ... |
Wow, the demo is out ! Thanks for the tweak Paddy the Wak ! :D |
Author: | Paddy the Wak [ 17 Nov 2009, 20:29 ] |
Post subject: | Avatar the Game in TripleHead ... |
After some more testing it seems that the FOV is auto adjusted to the aspect ratio if you change the value from 0 to 1 ... WidescreenFOV="0" WidescreenFOV="1" I have edited the original post to reflect this. |
Author: | kiselk [ 17 Nov 2009, 21:25 ] |
Post subject: | Avatar the Game in TripleHead ... |
Its crashing with SoftTH and 5760x1200 |
Author: | MobsterOO7 [ 18 Nov 2009, 01:32 ] |
Post subject: | Avatar the Game in TripleHead ... |
It seems that there is more to it than just changing the WidescreenFOV variable because I'm still getting a horribly stretched image. Have you played with the AspectRatio and ForceAspectRatio variables yet paddy? EDIT: I just carefully re-read the first post and realized that my image was horribly stretched because of the way my desktop is configured. Sorry for any confusion. |
Author: | thales100 [ 18 Nov 2009, 02:29 ] |
Post subject: | Avatar the Game in TripleHead ... |
Hehe cool it supports DX10 at 5040x1050 (Nvidia 191.07 drivers). 8) |
Author: | Mach1.9pants [ 18 Nov 2009, 04:32 ] |
Post subject: | Avatar the Game in TripleHead ... |
Is the game any good? |
Author: | ViciousXUSMC [ 18 Nov 2009, 07:31 ] |
Post subject: | Avatar the Game in TripleHead ... |
Hmm never heard of this game, I clicked on the thread expecting to see ang the airbender :D (from the Avatar TV show) |
Author: | MobsterOO7 [ 18 Nov 2009, 08:39 ] |
Post subject: | Avatar the Game in TripleHead ... |
The game shows potential in the demo, I really like that it really is a hostile environment; both the flora and fauna are out to kill you. That's right, killer plants. Don't expect any semblance of plot in the demo though, just you and some dudes plowing through the jungle. Also, even though every single option was maxed out the game ran smooth as butter at 3840x1024. |
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