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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 26 Nov 2009, 04:24 
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Joined: 26 Nov 2009, 04:21
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Hello:

I just got my 3-monitor 5760x1080 Eyefinity solution up and running and playing my game of choice (WoW) and have noticed something disturbing. It seems as if the game is rendering my screen as if it was curved rather than straight, which is causing some pretty headache-inducing visuals to my left and right. The screenshots I saw of WoW on Eyefinity at release didn't have this issue, so I'm curious if anybody has any tips. Maybe just change the FOV? I'm not aware of a console option to do that, however.

A screenshot: http://yfrog.com/74wowscrnshot112509170930j

Thanks,
Ben


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 Post subject: rply
PostPosted: 26 Nov 2009, 06:45 
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That's normal.


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PostPosted: 26 Nov 2009, 07:15 
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There is only one way to truly increase FOV past a certain limit and that is the fisheye effect.

If humans could see that high of a range normally that is how it would look :D (of course the brain may decode it or you would be so used to it that you would not notice)

The key here is to focus on the center screen and just let the side monitors act as peripheral dont actually try to focus and look at the side monitors.

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PostPosted: 26 Nov 2009, 08:38 
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Tilting the side monitors inwards to create a circle like effect may lessen the impact of the effect as well.


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PostPosted: 26 Nov 2009, 09:36 
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Yeah mine almost looks like this _/ they are probably somewhere between 35 and 40 degree tilt. I just tilted them so that when sitting in my seat they point directly at me at a perpendicular angle.

Edit: here we go took the time to draw it for you.



So basically take where you normally sit and consider that ground zero, put your center monitor a comfortable viewing distance away from you, and then tilt the side monitors so that they face your vision square on when you look directly at them, also you can see how I have the bezels ever so much recessed behind the center monitor and not edge to edge, this makes viewing it better and reduces the bezel size between the monitors.

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PostPosted: 26 Nov 2009, 16:10 
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Thanks for the advice all -- I'll get used to it. =)


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PostPosted: 26 Nov 2009, 16:30 
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Thanks for the advice all -- I'll get used to it. =)


You really do get used to it. Can't imagine playing any game (especially FPS') without using triple wide monitors. Seeing someone out of the "corn of your eye" that about to get you is an awsome advantage.


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PostPosted: 26 Nov 2009, 18:47 
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Joined: 27 Sep 2009, 06:43
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Perpendicular to the screen might be trickier when you play different games. When I use a steering wheel, my eyes are maybe a foot further back than when I'm playing FPS.

Someone posted an Eyefinity video on youtube from Iracing. Looks like the game was made with multimonitors in mind. There is very little to no fisheye effect, and the game itself has bezel management.
http://www.youtube.com/watch?v=8WM3ISbv4Q0


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PostPosted: 26 Nov 2009, 20:12 
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Someone posted an Eyefinity video on youtube from Iracing. Looks like the game was made with multimonitors in mind. There is very little to no fisheye effect, and the game itself has bezel management.
http://www.youtube.com/watch?v=8WM3ISbv4Q0


This is the only game to support triple monitors in such a way; and most people here are actually too used to the fisheye view to enjoy the 'fixed' version.


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