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PostPosted: 18 May 2010, 20:38 
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Article on PC Games Hardware confirms Eyefinity support as well as hex-core processors.

http://www.pcgameshardware.com/aid,748102/Prince-of-Persia-The-Forgotten-Sands-uses-up-to-six-CPU-cores/News/


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PostPosted: 18 May 2010, 21:38 
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Hopefully it will be "Hor+ gameplay at multi-monitor resolutions" rather than, y'know, just Eyefinity :roll:
Somehow I'm more excited about the ragdoll system, though...


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PostPosted: 18 May 2010, 21:50 
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Another "eyefinity only" title from UBI ? :?


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PostPosted: 18 May 2010, 21:55 
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I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.

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PostPosted: 19 May 2010, 00:46 
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Nice to see the information coming from the lead programmer rather than a Ubi PR rep. Ubisoft's total silence re: SC Conviction's "Eyefinity only" solution still merits some concerns, IMO. I really hope that problem doesn't extend to multiple games.

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PostPosted: 19 May 2010, 01:53 
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Watch it be another Conviction of Mass Effect 2 debacle.

I've liked all the Prince of Persia games since the first one i played on my sweet 286/33 computer those many years ago, but the last one was an aweful abortion of a game, mostly for the "combat". It's another example of hand-holding gameplay, like Conviction and Batman:AA. So my hopes are pretty low, and it'll definitely be one of those "try before i buy" games, as with the other two game in this reply. Get - play for an hour - delete.

I dunno, i thought the formula for Sands of Time through Two Thrones was just fine. The acrobatics were fairly open-ended, and the combat was varied and fun.

..except for the silly wailing electric guitar in the one game, and turning the music off also killed the ambient sounds.


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PostPosted: 19 May 2010, 02:11 
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What's so hand-holding about Batman:AA?

The combat is a little too easy on anything but the hardest difficulty, but other than it being linear I don't see how it really holds your hand.


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PostPosted: 28 May 2010, 15:13 
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I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.


As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.

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PostPosted: 29 May 2010, 21:57 
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[quote]I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.


As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.
That could be bad then.

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PostPosted: 10 Jun 2010, 06:35 
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Yes, it supports surround gaming out of the box, plus SLI too, afa ive tested it with MSI Afterburner (GPU usage), the game runs very smooth all maxed at 5040x1050.





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