Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
Dead Space 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21447 |
Page 1 of 2 |
Author: | Mach1.9pants [ 02 Feb 2011, 00:32 ] |
Post subject: | Dead Space 2 |
Hi all, a lot of my clan mates are saying this is better than the first one so has anyone tried it MM? |
Author: | thales100 [ 02 Feb 2011, 00:44 ] |
Post subject: | Re: Dead Space 2 |
Yes, its better than the first, and looks great, ive posted almost 100 screenshots (5040x1050, maxed + 8xAA) here --> http://www.widescreengamingforum.com/forum/viewtopic.php?f=58&t=22041 |
Author: | Mach1.9pants [ 02 Feb 2011, 01:03 ] |
Post subject: | Re: Dead Space 2 |
Thanks mate, is that native support? |
Author: | thales100 [ 02 Feb 2011, 11:10 ] |
Post subject: | Re: Dead Space 2 |
Thanks mate, is that native support? Yep, out of the box. |
Author: | Mach1.9pants [ 02 Feb 2011, 19:07 ] |
Post subject: | Re: Dead Space 2 |
Cool, just like DS1... sold :) |
Author: | Unknownsock [ 03 Feb 2011, 12:04 ] |
Post subject: | Re: Dead Space 2 |
Yea almost perfect support, and a hell of alot better than the first. Only bugs I've seen/noticed are some of the main menu's are very transparent and unreadable.And the last boss which is all transparent, seems to be an issue with some masking effects. |
Author: | thales100 [ 03 Feb 2011, 14:10 ] |
Post subject: | Re: Dead Space 2 |
Yes, only these two issues, all rest is perfect. |
Author: | Mach1.9pants [ 07 Feb 2011, 03:09 ] |
Post subject: | Re: Dead Space 2 |
Anyway to change FoV? To stop motion sickness! |
Author: | geniv2 [ 09 Feb 2011, 23:56 ] |
Post subject: | Re: Dead Space 2 |
not sure what it is called but. in eyefinity mode (ultra widescreen) some objects/effects don't show up until you get very close to them wheres in normal widescreen you see the effect from afar. ex. in one part of the game there's a fire and in eyefinity mode u don't see it until you get up close.. but in normal widescreen you see it from a far like normal. here's an example: normal eyefinity I hope there's a fix for that as it distract from the overall visual quality and atmosphere.. now it's a dilemma. visual fidelity or ultra wide |
Author: | CY:G [ 10 Feb 2011, 18:40 ] |
Post subject: | Re: Dead Space 2 |
I just experienced the same problem as geniv2, there is a section with a huge neon panel and if you stare at it from a distance it is only a little square, as you move the camera around it starts to show the whole panel, it also affects the lightning and shadows the panel generates, i hope there is a solution sometime soon :( |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |