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Dead Space 2
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21447
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Author:  Mach1.9pants [ 02 Feb 2011, 00:32 ]
Post subject:  Dead Space 2

Hi all, a lot of my clan mates are saying this is better than the first one so has anyone tried it MM?

Author:  thales100 [ 02 Feb 2011, 00:44 ]
Post subject:  Re: Dead Space 2

Yes, its better than the first, and looks great, ive posted almost 100 screenshots (5040x1050, maxed + 8xAA) here --> http://www.widescreengamingforum.com/forum/viewtopic.php?f=58&t=22041

Author:  Mach1.9pants [ 02 Feb 2011, 01:03 ]
Post subject:  Re: Dead Space 2

Thanks mate, is that native support?

Author:  thales100 [ 02 Feb 2011, 11:10 ]
Post subject:  Re: Dead Space 2

Thanks mate, is that native support?


Yep, out of the box.

Author:  Mach1.9pants [ 02 Feb 2011, 19:07 ]
Post subject:  Re: Dead Space 2

Cool, just like DS1... sold :)

Author:  Unknownsock [ 03 Feb 2011, 12:04 ]
Post subject:  Re: Dead Space 2

Yea almost perfect support, and a hell of alot better than the first.

Only bugs I've seen/noticed are some of the main menu's are very transparent and unreadable.And the last boss which is all transparent, seems to be an issue with some masking effects.

Author:  thales100 [ 03 Feb 2011, 14:10 ]
Post subject:  Re: Dead Space 2


Only bugs I've seen/noticed are some of the main menu's are very transparent and unreadable.And the last boss which is all transparent, seems to be an issue with some masking effects.


Yes, only these two issues, all rest is perfect.

Author:  Mach1.9pants [ 07 Feb 2011, 03:09 ]
Post subject:  Re: Dead Space 2

Anyway to change FoV? To stop motion sickness!

Author:  geniv2 [ 09 Feb 2011, 23:56 ]
Post subject:  Re: Dead Space 2

not sure what it is called but.

in eyefinity mode (ultra widescreen)

some objects/effects don't show up until you get very close to them wheres in normal widescreen you see the effect from afar.

ex. in one part of the game there's a fire and in eyefinity mode u don't see it until you get up close..
but in normal widescreen you see it from a far like normal.

here's an example:
normal


eyefinity


I hope there's a fix for that as it distract from the overall visual quality and atmosphere..
now it's a dilemma. visual fidelity or ultra wide

Author:  CY:G [ 10 Feb 2011, 18:40 ]
Post subject:  Re: Dead Space 2

I just experienced the same problem as geniv2, there is a section with a huge neon panel and if you stare at it from a distance it is only a little square, as you move the camera around it starts to show the whole panel, it also affects the lightning and shadows the panel generates, i hope there is a solution sometime soon :(

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