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PostPosted: 01 Mar 2013, 09:10 
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Joined: 20 Nov 2010, 05:10
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I posted a few weeks ago, looking for some recommendations for a 27" monitor to fit on the HD Triple Stand XL
I must have upset the forum gods because my post is no longer here, I lost my password and whatever, now a few weeks later my post is gone, I did mention one monitor in the post maybe they thought I was spamming?
I'm building a rig to have 3 screens, since the HD Triple Stand XL says 27" will fit does anyone have any suggestions based on experience or first hand knowledge or if there is another post regarding this please reply with a link.


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PostPosted: 01 Mar 2013, 10:43 
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You post wasn't deleted, it was lost, please read the homepage, namely this post -> http://www.wsgf.org/news/oops-wsgf-had- ... base-issue

Sorry for the inconvenience.

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PostPosted: 01 Mar 2013, 13:00 
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The one i always see recommended everywhere is the Dell Ultrasharp U2713HM. From what i read and hear it's very high quality while remaining somewhat affordable.

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PostPosted: 01 Mar 2013, 18:17 
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Joined: 30 Jul 2007, 12:38
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Oraijon wrote:
The one i always see recommended everywhere is the Dell Ultrasharp U2713HM. From what i read and hear it's very high quality while remaining somewhat affordable.


Shluld you be interested in this monitor, I have some data for you:

Pixel distance for FullHD @ 27" ist 0.311 mmm, for the resolution of the Dell is only 0.233 and for a 23" with fullHD would be 0.265. So this monitor has a lower pix distance than a 23" FulHD, in other words is more "rectina display like' than a 23" FullHD.

So, I recommend, either choose this or the HP or the Korean Crossover, all at the resolution of 2560 x 1440 as a 27", or a FulHD one at about 23" or 24" monitor.

These monitors should fit on this stand-


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PostPosted: 02 Mar 2013, 03:27 
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Joined: 20 Nov 2010, 05:10
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Thanks for the update on the forum, I had a difficultly getting back in, this explains it.

Thanks for the posts or re-posts regarding the 27" monitors.

I'm looking to keep the budget under for the stand and 3 monitors under $1400


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PostPosted: 02 Mar 2013, 03:39 
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Joined: 01 Mar 2013, 02:40
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Are Asus' VG278's supported with the triple-stand? I've been using those for testing, and they play quite nicely with both AMD and NV. They're TN panels from Asus -- newer models have a 144Hz maximum refresh rate. $449 each at Newegg.http://www.newegg.com/Product/Product.a ... 6824236293


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PostPosted: 02 Mar 2013, 03:59 
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Joined: 20 Nov 2010, 05:10
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blackrat wrote:
Oraijon wrote:
The one i always see recommended everywhere is the Dell Ultrasharp U2713HM. From what i read and hear it's very high quality while remaining somewhat affordable.


Shluld you be interested in this monitor, I have some data for you:

Pixel distance for FullHD @ 27" ist 0.311 mmm, for the resolution of the Dell is only 0.233 and for a 23" with fullHD would be 0.265. So this monitor has a lower pix distance than a 23" FulHD, in other words is more "rectina display like' than a 23" FullHD.

So, I recommend, either choose this or the HP or the Korean Crossover, all at the resolution of 2560 x 1440 as a 27", or a FulHD one at about 23" or 24" monitor.

These monitors should fit on this stand-


Is a Single Geforce GTX 690 capable of running 3 screens at 2560 X 1440 each (3 X 1) or should I stay with 1920 x 1080?

Would there be significant compatibility issues with the higher resolutions with most games at this time?


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PostPosted: 02 Mar 2013, 04:27 
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Joined: 01 Mar 2013, 02:40
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I'd look to Titan for a screen resolution that high -- you're going to need RAM, and lots of it. 3x 2560x1440 is going to push even a single Titan -- I've been benchmarking one at 3x 1920x1080, and while it can drive Crysis 3, it can't drive it maxed out with AA enabled.

For 3x 2560x1440, I think you'd want dual Titans. You'd definitely want dual Titans over quad-SLI with two GTX 690s. Scaling above 2 GPUs isn't great, and you run into increased microstuttering problems.


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PostPosted: 02 Mar 2013, 12:14 
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DigiHound wrote:
I'd look to Titan for a screen resolution that high -- you're going to need RAM, and lots of it. 3x 2560x1440 is going to push even a single Titan -- I've been benchmarking one at 3x 1920x1080, and while it can drive Crysis 3, it can't drive it maxed out with AA enabled.

For 3x 2560x1440, I think you'd want dual Titans. You'd definitely want dual Titans over quad-SLI with two GTX 690s. Scaling above 2 GPUs isn't great, and you run into increased microstuttering problems.


The problem is if you went dual Titans you are still not getting any memory increase. I mean 6GB is a lot for a single card but as you mention at those resolutions you are soon going to hit the barrier on textures for 3 screens.

Take for example one of the "recent" games I played on 3 (ish) different setups and that's BF3, examples are Ultra settings no other fancy stuff.
1920x1080 on a single or twin 1GB 560Ti set to max fps of 60 = memory limit reached and fps drops rapidly after 5 minutes of gamesplay
1920x1080 on a single or twin 3GB 7950 = 1.2 - 1.5GB of used VRAM over an hours gameplay
5760x1080 on twin 3GB 7950s = about 2 - 2.2GB of used VRAM over an hours gameplay
these are not exact numbers

I have no idea about scaling of VRAM in games over 3 screens but it doesn't triple the numbers which is good. The issue you are going to have is 2.2GB is taken with 6 million pixels, you are asking the card to do almost double that at 11million. In theory BF3 will only take 4.5GB but then it's heading towards a year and a half old, You have things like Crysis 3. I may test this later on Ultra and see what my VRAMs on single and triple wide but you're right in saying it will probably push the 3GB I have at 5760x1080 and on a set of Titans would push the 6GB on those at 7680x1440.

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PostPosted: 03 Mar 2013, 23:26 
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Joined: 01 Mar 2013, 02:40
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Anything that pushes Titan is going to push the GTX 690 a lot harder. Dual Titan's in SLI give you 6GB, dual GTX 690's give you 2GB and increased microstuttering. Since all data has to be duplicated across each GPU, the GTX 690's RAM is more properly stated as 2x2GB, not 4GB.

But there's actually another question waiting in the wings. While testing Titan (disclaimer: I write for PC Magazine, Extremetech, and Hot Hardware) I ran into an issue where multiple games only picked up Titan as having 3-4GB of RAM, not 6GB.

There's a reason for this. 32-bit games aren't picking up on the full 6GB of RAM. I don't know if that means they can't use it or not -- I've got a question for this in to NV. My understanding is that the GPU decides internally how to allocate VRAM, and so the fact that games are 32-bit shouldn't matter much.


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