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PostPosted: 16 Oct 2010, 05:31 
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I much prefer 3 x 16:10 and the increased vertical pixels for gaming and when using my setup as a workstation.

Documents, photos, spreadsheets, and telemetry display much better using the extra vertical screen space. Immersion is also better with more pixels filling my vertical field of view.


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PostPosted: 16 Oct 2010, 10:20 
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My problem with 16:9 is that the way they get 16:9 is by cutting off resolution off of a 16:10 monitor. Now if they added more pixels (kinda like how they go from 1440x900 to 1600x900) that would be (in my mind) a better way to do things and would make me more inclined to by 16:9 panels. But alas this is what they do to get the following formats in the high end resolutions:

16:10 2560x1600
16:9 2560x1440
21:9 2560x1080

All I see is them hacking off resolution to go wider.

Great. Even hardware manufacturers are going Vert-? How the hell am I supposed to fix that?

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PostPosted: 16 Oct 2010, 13:03 
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Don't forget the good ole Maximum Resolution for many 22-24 inch 4:3 CRTs!
2560 x 1920

Great. Even hardware manufacturers are going Vert-? How the hell am I supposed to fix that?


I have been thinking about it quite a bit lately but what exactly makes 16:9 wider than 16:10?

The lowest size that you can get on either of them is obviously exactly how they are explained 16x9 and 16x10.

Technically speaking neither is actually wider correct?


(top left is 16:9, other two are 16:10)

Now obviously the aspect ratio between the width and height is wider but how does that translate onto the screen?
What's the deal?


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PostPosted: 16 Oct 2010, 17:51 
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Don't forget the good ole Maximum Resolution for many 22-24 inch 4:3 CRTs!
2560 x 1920

[quote]Great. Even hardware manufacturers are going Vert-? How the hell am I supposed to fix that?


I have been thinking about it quite a bit lately but what exactly makes 16:9 wider than 16:10?

The lowest size that you can get on either of them is obviously exactly how they are explained 16x9 and 16x10.

Technically speaking neither is actually wider correct?


(top left is 16:9, other two are 16:10)

Now obviously the aspect ratio between the width and height is wider but how does that translate onto the screen?
What's the deal?
That logic only works when talking about a Vert- Game. Because your right, neither would be wider in that aspect. The game would just be taller in 16:10. But with a Vert- game it would also be taller in 4:3 and *tallest in 5:4.

But in a Hor+ Game, they make every aspect ratio have the same height and expand left and right. What happens is the narrower (Vertically) the aspect ratio, the wider image will be.

You can think about it like this.

Vert- Hor+
16:10 16:10
16:09 17:10

Those are basically the same values, but it's a different way of looking at it.


16:10 top-left
16:9 top-right and Bottom-left

*Assuming they aren't using a monitor in portrait mode of multiple stacked monitors.

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PostPosted: 16 Oct 2010, 21:53 
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16:9 is horrible. Producers should stop pretending a computer is a TV. It works for TVs. PC's have this extra 'taskbar' thingy at the bottom, so it takes a few extra pixels. And plenty of other bars that require some space for that matter.

Also, a 1920x1080 display, which is sold horribly often these days, can not produce 1600x1200, a standard 4:3 resolution that's rather useful for games that don't do widescreen. A 1920x1200 display can, and perfectly as well - just black sidebars, no interpolation required.


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PostPosted: 17 Oct 2010, 00:22 
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Vert- Hor+
16:10 16:10
16:09 17:10

Those are basically the same values, but it's a different way of looking at it.


17 / 10 isn't the same as 16 / 9.

The problem with that all resolutions are multiples of 16 and 10, 16 and 9, 4 and 3 etc.

A 16:9 monitor can never actually be wider unless they match up the height, which they typically do not do.

The lowest resolution possible to compare the two would be 144 * 90 and 160 * 90.

Who says that it's right to align the vertical resolution, isn't it logical to scale up to the lowest common denominator? That's exactly what these monitor makers are doing.

Don't get me wrong I love Hor+, I'm just trying to understand how It can work when horizontal resolutions are not changing.

Edit: Is it just stabilizing the aspect ratio somehow?


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PostPosted: 18 Oct 2010, 03:28 
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16:9 is horrible. Producers should stop pretending a computer is a TV. It works for TVs. PC's have this extra 'taskbar' thingy at the bottom, so it takes a few extra pixels. And plenty of other bars that require some space for that matter.

Also, a 1920x1080 display, which is sold horribly often these days, can not produce 1600x1200, a standard 4:3 resolution that's rather useful for games that don't do widescreen. A 1920x1200 display can, and perfectly as well - just black sidebars, no interpolation required.


Two very important points, I agree.


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PostPosted: 18 Oct 2010, 04:34 
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[quote]16:9 is horrible. Producers should stop pretending a computer is a TV. It works for TVs. PC's have this extra 'taskbar' thingy at the bottom, so it takes a few extra pixels. And plenty of other bars that require some space for that matter.

Also, a 1920x1080 display, which is sold horribly often these days, can not produce 1600x1200, a standard 4:3 resolution that's rather useful for games that don't do widescreen. A 1920x1200 display can, and perfectly as well - just black sidebars, no interpolation required.


Two very important points, I agree.
There's always 1440x1080 @60Hz (not 1080i)

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PostPosted: 18 Oct 2010, 05:19 
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The ability to display 1600x1200 is Why I bought 16:10 monitors. Some games - older ones in particular - don't play nice with custom resolutions.


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PostPosted: 18 Oct 2010, 10:02 
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There's always 1440x1080 @60Hz (not 1080i)

There are lots of games that come with a limited resolution set - typically 800x600, 1024x768, 1280x1024 and 1600x1200 - while we've got fixes for some, we by no means have fixes for all. KotOR took ages to have a fully working fix, and even now I'd rather play it at 1600x1200 (which is a res it'll do without complaint) rather than faff around trying to get it to work at another resolution.


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