Future proofing.. all future games will be heavily threaded :P
OSes like Windows 7 already take advantage of hyperthreading by scheduling threads from the same process to be run on hyperthreaded cores which is perfect since they don't need to swap out translation lookaside buffer.
it is NOT that perfect either
depending on how's the game coded hyperthreading might have a beneficial or detrimental effect on a game.
http://www.behardware.com/articles/774-11/windows-7-performance-in-games.html
and that's just a small batch of games, who knows about those thousands of games out there might benefit or not from HT ...
as for "all" future game being heavily threaded, I don't know if it was a joke or not, but I don't think so. Threading a game has a cost, one has to ask what's the benefit: if it's for getting 200FPS instead of 100FPS on the average client computer it might not be that necessary ... ;)
I'll say it rather depends on what you want to play. Strategy titles benefit from those the most (if they are optimized) while action/FPS/RPG titles a lot less (in general! there's always exceptions...)