In what can surely be perceived as good news, BioWare has announced that Mass Effect 4 will utilize the Frostbite engine from DICE. The Mass Effect trilogy (which used the Unreal Engine 3) has been plagued with problems for Eyefinity and Surround users. The first two titles simply offered no support, even after ME2 was teased as supporting Eyefinity. The final title offered support for Eyefinity users, but not NVIDIA Surround owners.
By way of comparison, recently released titles using the Frostbite 2 engine -
Battlefield 3 &
Need for Speed: The Run - were both Certified upon release for having perfect multi-monitor support. After years of
poor to mediocre multi-monitor support, in 2009 DICE publicly came out in
support of multi-monitor gaming. Whether ME4 uses Frostbite 2, or a possible future version such as 2.5 or 3.0, the move away from UE3 can only be good news for Eyefinity and Surround users.