Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 18 Sep 2015, 20:00 
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Joined: 09 Mar 2015, 19:17
Posts: 24
i think they just fixed the marker


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PostPosted: 20 Sep 2015, 09:08 
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Joined: 20 Sep 2015, 09:03
Posts: 1
Hey guys, I saw this thread on Reddit a bit ago and I figured I'd try and contribute. I made a tool for choosing a custom resolution! It's mostly for the lazy and those confused by an actual hex editor. The application is pretty simple: choose the resolution you want, select the game's executable and then apply! Be warned, I have no experience with hex editing in Java, so this is a little basic and may expose some of my, uh... inexperience on the topic? That being said, it works well as of now and I'll release it if anybody cares.
Fun project either way. May even add the fixes mentioned in this thread.

Image

EDIT: Just noticed somebody else made one... Ah well, a fun project all the same.


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PostPosted: 20 Sep 2015, 16:20 
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Joined: 02 Sep 2015, 04:36
Posts: 13
Auretheus where is link? this fix marker position too?


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PostPosted: 20 Sep 2015, 16:23 
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Joined: 02 Sep 2015, 04:36
Posts: 13
I need marker fix for patch 1.0.0.7 beta in steam, who can help me? sorry my bad english


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PostPosted: 20 Sep 2015, 21:35 
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Joined: 01 Jul 2014, 01:00
Posts: 70
upador123 wrote:
I need marker fix for patch 1.0.0.7 beta in steam, who can help me? sorry my bad english


Just threw this together real quick. This CE table contains all of the fixes I've seen from Jackfuste in one place.

First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth Value is FOV multiplier
Default value is 0.08333333582
to add 40% to the FOV replace with 0.0595238113
Math-> 0.08333333582/1.4=0.0595238113


Attachments:
mgsvtpp_1_007-all.7z [573 Bytes]
Downloaded 538 times
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PostPosted: 22 Sep 2015, 14:05 
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Joined: 03 Jan 2014, 02:59
Posts: 6
I can no longer use the online portion of the game unless I revert back to the original .exe file. Anyone else having this issue? If it's true it really sucks because there is a lot to do online with this game, especially when MGO3 launches.


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PostPosted: 23 Sep 2015, 23:07 
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Joined: 01 Sep 2015, 21:10
Posts: 9
After playing with nvidia surround @ 5760x1080 there's no going back, I tried it on my 55in TV and it wasn't even remotely as captivating or immersive. This lack of support by Konami and like-minded devs is why piracy is rampant. No I'm seeing that we lose online capability by using our modded .exes and tools?


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PostPosted: 23 Sep 2015, 23:39 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Anyone else not getting the 1.03 update? I did a Verify and I'm still on 1.02...


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PostPosted: 24 Sep 2015, 05:39 
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Joined: 24 Sep 2015, 05:22
Posts: 34
QuadGore wrote:
How can I solve this problem ? (really hope there is a solution) :
Image


This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area. Unfortunately, I think the only way this will ever be fixed is if the game gets patched with proper 21:9 support.

Edit: 1.07 is out and just wanted to report that iria2's screen hex patch and erkboi's ce table work perfectly.


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PostPosted: 24 Sep 2015, 10:24 
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Joined: 25 Oct 2013, 21:04
Posts: 51
As Ci7us said, patch 1.07 has been released.

I have managed to modify my hex values using the hex tool, that I downloaded (Thank you)

But I'm confused on how to make the marker fix.

Could anyone help / make one for my resolution 5760x1200, I would forever grateful.


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