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PostPosted: 26 Oct 2015, 02:17 
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Joined: 23 Oct 2015, 09:03
Posts: 7
@Mayh3M - great job finding the v1.043 FOV address.
Good idea to browse near the old location and good eye for seeing the byte pattern.
(for some reason - that portion of memory is not searchable automatically by cheat engine)

Mayh3M wrote:
By the way how did you convert the original FOV value 0.08333333582 into a hexadecimal number? Using the decimal to hexadecimal converters I found on google doesn't allow actual decimals 'x.x' and says they are invalid?

see this link for an explanation:
http://www.h-schmidt.net/FloatConverter/IEEE754.html


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PostPosted: 26 Oct 2015, 10:03 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Update for v. 1.0.4.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_043.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_043.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_043.7z


Cheat Engine table:

mgsvtpp_1043.7z

First value should be changed
from
F3 0F 59 0D EA 31 FD FE
to
F3 0F 59 0D EE 31 FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:


MGSTPP_FOV_1_043.7z


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PostPosted: 26 Oct 2015, 11:19 
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Joined: 23 Oct 2015, 23:17
Posts: 7
Thanks jackfuste, works like a charm! (3440x1440)


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PostPosted: 26 Oct 2015, 19:12 
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Joined: 24 Oct 2015, 00:40
Posts: 4
jackfuste wrote:
Update for v. 1.0.4.3


5760x1080 is back... I can now play this again.
You are my hero.


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PostPosted: 27 Oct 2015, 01:08 
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Joined: 07 Sep 2015, 20:42
Posts: 1
Looks like the account jackfuste used has been deleted from abuse. :(
Anybody have a backup/clone upload?


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PostPosted: 27 Oct 2015, 02:45 
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Joined: 06 Sep 2011, 15:27
Posts: 213
BrownDolphin wrote:
Looks like the account jackfuste used has been deleted from abuse. :(
Anybody have a backup/clone upload?

Here it is for the 5760x1080 resolution, sorry I don't snag all of the fixes when they go up just get what I need.

http://1drv.ms/1H5uwM9

http://1drv.ms/1H5uyUv

I did not grab the FOV either so....

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PostPosted: 27 Oct 2015, 04:48 
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Joined: 27 Oct 2015, 04:29
Posts: 1
oh gosh .... i need the 21_9 marker fix , i have been suffering for the past 2 days , stupid konami


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PostPosted: 27 Oct 2015, 06:56 
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Joined: 23 Oct 2015, 23:17
Posts: 7
I have the 3440x1440, the link is here


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PostPosted: 27 Oct 2015, 12:26 
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Joined: 27 Oct 2015, 12:09
Posts: 4
For a 3440x1440 fix, are the files for black bar fix and marker fix all i need? do I need cheat table and fov tool or are those optional? and is this a safe fix for steam (no ban)?


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PostPosted: 27 Oct 2015, 15:19 
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Joined: 27 Oct 2015, 15:16
Posts: 2
Greetings! It appears I am late to the party as I recently purchased a 21:9 monitor. Would anyone have a link they could kindly share that has the full suite of tools from jackFauste? The MegaNZ does not appear to work.


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