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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 01:33 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Haldi wrote:
updated the Tutorial about how to remove green shades.


Hi Haldi!

Thanks for the tutorial i cant seem to get the files to recompile. I did everything exactly like you said but nothing gets reimported...
I get a "signature of 4 bytes at offset 0x00000000 doesn't match the one" error....


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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 01:50 
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Joined: 08 May 2011, 18:58
Posts: 2286
must be something wrong with your folder structure.

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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 04:17 
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Joined: 24 Jul 2015, 21:06
Posts: 33
i took Halids file fixed green shades and workshop alignment repack again but there are no changes. Im not sure what im doing wrong??!!

I also made it from scratch:
- unpack the interface file
-changed all the necessary values
-repacked it (force reimport)
-put it back and replaced the original file
-unpack the new file to be sure the values are changed

but in game there are no changes what so ever....i dont get it?!

@haldi can you please update your 21:9 interface with fixing the alignment and removing the green shades?

update: I also used the hudmenu file from Galnix in the interface folder after changing the ini file but that doesnt work neither...

Update 2: after using halide 21:9 interface I can say that the main hud elements are fine but everything else like critical hit, trade, workshop, vats enemy stats are pretty messed up...


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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 14:19 
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I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.

What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.

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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 15:50 
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Joined: 15 Nov 2015, 15:25
Posts: 3
Just registered to say an absolutely massive thanks to Haldi for the work you've done on this!

Initially the problems caused by playing at a 21:9 resolution I thought I could look over as, apart from this, the game played and looked beautiful even at 21:9. But the more I played the more broken HUD elements I kept finding which, while insignificant, was starting to ruin the experience.

The 21:9 interface file that you've supplied is a great starting point and fixes the major HUD elements on a 3440x1440 resolution. Also the detailed tutorial of how to edit the .swf files is spot on and with it I've been able to fix a few easy to mend menus with this guide. FYI for people running 3440x1440 I'm finding changing the translateX values set at 0 to between 4000-4250 being the magic number to center some of the menus (working for the Perk, Workshop, Lockpicking, Book Text, Sleep & Wait and even the fade to black menu) on this resolution.

I've not yet gone through every menu and there are some where it is not as easy to fix but it's now at the point where the major stuff\things I care about are fine and I can now play the game and just enjoy the beauty and random shenanigans that Fallout always delivers. Again a massive thank you for your hard work!


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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 16:24 
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Joined: 24 Sep 2015, 05:22
Posts: 34
4800 worked well to center the workshop for 2560x1080, does anyone know which files to adjust for the other crafting stations?


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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 20:05 
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Joined: 21 Nov 2013, 21:45
Posts: 7
I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?

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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 20:12 
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Joined: 15 Nov 2015, 15:25
Posts: 3
Bogga wrote:
I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?

I've been using this for the sniper scope. http://www.nexusmods.com/fallout4/mods/320/

Not a total fix, as it removes the black circle, but has the desired effect and works just fine for me.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 21:39 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Haldi wrote:
I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning.

What I can try is a reimport.
If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive.


Thanks for the offer! I just want to remove the green shades but cant get it to work.
I fixed the files HUDMenu and FavoritesMenu like the tutorial. Put them in the Data/Interface folder but it just doesnt work.
The scope fix works to interface so the game is accessing that folder.
Can you do me a favor and check the files and see if they work for you? That would be very appreciated.
You can also use the search tool in ffdec and search for bUseShadedBackground and you will see I have changed all the values to pushfalse but I have still all the shades.

Thanks!


Attachments:
HUDMenu_FavoritesMenu.zip [118.52 KiB]
Downloaded 367 times
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 Post subject: Re: Fallout 4 21:9
PostPosted: 15 Nov 2015, 22:01 
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Joined: 15 Nov 2015, 21:58
Posts: 1
If anyone could compile the fixes into an interface.ba2 or for Haldi to do so, I would be forever grateful.

Still using the surround HUD for 21:9 in the mean time, which works well, but it's so skinny!


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