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PostPosted: 05 Feb 2017, 23:07 
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Joined: 19 May 2011, 20:51
Posts: 31
sorry but i spent hours and cant do the mod. (is zommed and steched)
if someone can help me please,,,,
http://ul.to/jzikfv79 is my exe

my res is 5040x1050 (triple wide) and i do the mods of hex values that zens tell me but dont work (i use alt+anter). My exe is a bit different if someone can take a look pleeease.???

BIG Thanks :)


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PostPosted: 05 Feb 2017, 23:28 
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Joined: 05 Feb 2017, 23:20
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Feel like an idiot but I can't tell if this is stretched or not http://i.imgur.com/DbC4fI5.png

This is what I currently have in place to run @ 3440x1440 and doing alt+enter doesn't change anything.

39 8E E3 3F > 8F E3 18 40
00 00 80 41 > 00 00 AC 41

I also don't have this last string in Hex editor.
Image
39 8E E3 3F doesn't exist for me so I can't replace it with 8F E3 18 40 as CivilWolf suggests.



I also tried to do both FOV fixes. When I use Cheat Engine I don't get any options for FOV and when I use the trainer I select an F# value in the main menu, it says "activated" but nothing actually changes.

Edit: I said I felt like an idiot because I am one. I just realized that the 39 string doesn't exist because I replaced it :oops: Any input on the FOV?


Last edited by bind777 on 05 Feb 2017, 23:40, edited 1 time in total.

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PostPosted: 05 Feb 2017, 23:30 
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Joined: 04 Mar 2015, 14:35
Posts: 100
murilladas wrote:
sorry but i spent hours and cant do the mod. (is zommed and steched)
if someone can help me please,,,,
http://ul.to/jzikfv79 is my exe

my res is 5040x1050 (triple wide) and i do the mods of hex values that zens tell me but dont work (i use alt+anter). My exe is a bit different if someone can take a look pleeease.???

BIG Thanks :)


here u go https://dropfile.to/cjUuUMJ

(i canged a fourth value from 10 to 5, guess this one will taken in the function for "X:10" monitors. hope it works now for u.)

..@bind777

picture looks correct to me.


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PostPosted: 05 Feb 2017, 23:36 
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Joined: 21 May 2011, 14:18
Posts: 1232
Did anyone actually found a fix for the FOV in cinematics? They all seem to be extremely zoomed in 5760x1080.
Didn't look too much into this game as it seems you guys fixed most aspects already...

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PostPosted: 05 Feb 2017, 23:38 
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Joined: 04 Mar 2015, 14:35
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Can\t really tell u how it looks at that setup max. res. i could test is 3440x1440, wich looks ok to me. As i wrote before it may helps to double or even trible the ratio (horizontal and vertical, diagonal stays same, so the screen middle).


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PostPosted: 05 Feb 2017, 23:41 
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zens wrote:
Can\t really tell u how it looks at that setup max. res. i could test is 3440x1440, wich looks ok to me. As i wrote before it may helps to double or even trible the ratio.


Which Ratio are you talking about?
Aspect Ratio? (first Value) ? Or others? like the X or Y?

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PostPosted: 05 Feb 2017, 23:42 
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Joined: 04 Mar 2015, 14:35
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ya for example turning a 21:9 into 63:24 fov seems tobe bound on the aspect ratio ingame.
5760x1080 = 5.3 (diagonal removes black bars) and its a "16 : 3" setup, so u can change vertical(y) ratio from 9 to 3 and horizontal(x) stays at 16. Or multiply vertical and horizontal with 3 means "48 : 9".
...

Image

T-HD Triple High Definition Res.: 5760x1080 Ratio 16:3 // 24:4.5(48:9)

It may appears the gamefunction dont take the correct case for x:9 in the switch, so u would have to Fix the ratio (vertical Y) value (a second value) too.

Alternate (16:3):
Diagonal Floating Point Value(removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):
nothing todo here
Fix the ratio (vertical Y):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 3.00000(float) 40400000(hex aligned) "00 00 40 40"(binary) maybe a second value in the executable, normaly for x:10 support, depends on wich case get choose in the function 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.00000(float) 40400000(hex aligned) "00 00 40 40"(binary)
Alternate (24:4.5):
Diagonal Floating Point Value(removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.333333(float) 40AAAAAB(hex aligned) "AB AA AA 40"(binary)
Fix the ratio (horizontal X):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical Y):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 4.50000(float) 40900000(hex aligned) "00 00 90 40"(binary) maybe a second value in the executable, normaly for x:10 support, depends on wich case get choose in the function 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 4.50000(float) 40900000(hex aligned) "00 00 90 40"(binary)
Alternate (48:9):
Diagonal Floating Point Value(removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 48.00000(float) 42400000(hex aligned) "00 00 40 42"(binary)
Fix the ratio (vertical Y):
nothing todo here

T-WUXGA Triple Wide UXGA Res.: 5760×1200 Ratio 16:3,33333 // 24∶5(48:10)

It may appears the gamefunction dont take the correct case for x:10 in the switch, so u would have to Fix the ratio (vertical Y) value (a second value) too.

Alternate (16:3.3x):
Diagonal Floating Point Value[/b](removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
Fix the ratio (horizontal X):
nothing todo here
Fix the ratio (vertical Y):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary) maybe a second value in the executable for x:10 support 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary)
Alternate (24:5):
Diagonal Floating Point Value(removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
Fix the ratio (horizontal X):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical Y):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 5.00000(float) 40A00000(hex aligned) "00 00 A0 40"(binary) maybe a second value in the executable for x:10 support 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary)
Alternate (48:10):
Diagonal Floating Point Value(removes/openes the black bars):
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 48.00000(float) 42400000(hex aligned) "00 00 40 42"(binary)
Fix the ratio (vertical Y):
nothing todo here (code supports x:10 but if problems try: 9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) )


Last edited by zens on 07 Feb 2017, 09:13, edited 28 times in total.

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PostPosted: 05 Feb 2017, 23:46 
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Joined: 19 May 2011, 20:51
Posts: 31
zens Big thanks, the mod is the same that i did. But now i think that the problem is the FOV, (the hud and menus are steched is normal?)
but the cheat enfine tables posted here for mod the FOV dont work for me (my exe is direrent). Damm im cursed...

Helifax we need your magic here too xD!!

Thanks again!!


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PostPosted: 05 Feb 2017, 23:49 
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Joined: 04 Mar 2015, 14:35
Posts: 100
the hud and menus are streched if horizontal and vertical values are low also if the diagonal value is wrong. here helps multiply hor : ver (diagonal will be same then for black bars but screen placement doesnt get streched anymore). calculating the diagonal also.


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PostPosted: 06 Feb 2017, 03:24 
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Joined: 31 Jan 2017, 08:43
Posts: 62
!!!This probably won't work on Steam versions of the game!!!


Can someone test out this WIP trainer? I'm not sure I pinned down the correct pointers. It works for me, but I'm not sure it would work for anyone else.


It should allow you to change FOV on the fly using both F# keys and numpad: /, * keys.
You should also be able to change the width scale of some HUD items with numpad: 8, 9.

If the HUD items become disproportionate, you can use [numpad +] to set them back to their full size.

HUD items affected by this should be:
Dialog Subtitles 1
Dialog Subtitles 2 (It was annoying that there were two)
Interaction Subtitles. (example: pressing attic button in the Guest House)
Inventory/Menu Bottom Center Buttons
Inventory/Menu text just above buttons.

I'm still trying to figure out how to save the values after the game quits.

I kept the scripts from my previous version intact, but now you have to press [Ctrl] + F# to activate them. If you used the new FOV method, you may have to "unfreeze" the values by pressing [numpad -] for the older scripts to take effect.

Image

Here are a few comparison screenshots: http://imgur.com/a/DVWcd


Download: https://drive.google.com/open?id=0B66iNbttZf_9d3NxcllaX29mSWc


What seems to fix the cutscene FOV is using JDimentional's script in conjunction with the trainer(works with my previous trainers too). If you are using the trainer, you don't have to assign his pointer a value.*unless you really want to*
You can get it here:
http://forum.cheatengine.org/viewtopic. ... highlight=


Last edited by CivilWolf on 06 Feb 2017, 09:55, edited 2 times in total.

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