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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 02 Feb 2019, 05:43 
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Joined: 25 Jan 2019, 07:08
Posts: 7
[quote="valkyrie743"]
Any info on the trainer Valkyrie or Civil?
I tried installing a newer version of .NET Framework 4.7 to be exact
Says ".NET Framework 4.7 or a later update is already installed on this computer."
Image
let me know you guys are a great help!
EDIT AVAST is on my piece of shit list also causing this problem.
It was blocking it a different way
sorry about the amount of forum posts!
:oops: :oops: :roll:


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PostPosted: 02 Feb 2019, 10:51 
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Joined: 06 Nov 2014, 06:08
Posts: 12
Could be visual studio stuff related


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PostPosted: 03 Feb 2019, 10:31 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.

The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!



If there are any issues with this one let me know!

Attachment:
File comment: RE7 FOV Trainer (02-03-2019)
RE7_FOV_Trainer_020319_2.rar [4.01 MiB]
Downloaded 5651 times


Last edited by CivilWolf on 03 Feb 2019, 16:23, edited 1 time in total.

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PostPosted: 03 Feb 2019, 14:41 
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Joined: 03 Feb 2019, 14:40
Posts: 1
Dynamic Fov corrupted.


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PostPosted: 03 Feb 2019, 20:48 
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Joined: 20 Sep 2015, 00:58
Posts: 530
@ikamania : Alt+Tab then reopen the trainer

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PostPosted: 05 Mar 2019, 01:14 
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Joined: 28 Aug 2017, 03:14
Posts: 7
CivilWolf wrote:
Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.


Thanks for the update CivilWolf!
Turns out this latest trainer works perfectly. I checked in to see if this solution was still possible and was going to update my VorpX tutorial in the case too many things had changed, but it turns out aside for a change of user interface the trainer is still the go-to solution for this.

Also I should note it seems the FOV "fighting / tug of war" issue is indeed completely gone!

If anyone is interested in seeing the results of my latest experiment:
https://www.youtube.com/watch?v=qO5A4xvSjrk


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PostPosted: 18 Mar 2019, 07:57 
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Joined: 18 Mar 2019, 07:54
Posts: 1
Hi.
Are the controller prompt buttons during gameplay squished somewhat with this mod or am I doing the 21:9 fix wrong?


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PostPosted: 25 May 2019, 11:46 
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Joined: 29 Nov 2016, 20:15
Posts: 7
CivilWolf wrote:
Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.

The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!



If there are any issues with this one let me know!

Attachment:
RE7_FOV_Trainer_020319_2.rar


thanks, is working for me for the FOV


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