Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 12 Dec 2024, 16:42

All times are UTC [ DST ]




Post new topic Reply to topic  [ 285 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 29  Next
Author Message
PostPosted: 22 Feb 2019, 06:32 
Offline

Joined: 01 Feb 2019, 23:04
Posts: 10
Location: Washington, D.C.
Winkelmann wrote:
markuscicero5 wrote:
Thanks for the explanation too!


I added the part that explains what I did on the shader, I forgot to add it at first.

Blu Soldier wrote:
Unfortunately, I need a little bit of help. All of the previous adjustments have worked flawlessly for me (3440x1440), but for some reason, despite following the instructions to the letter, I cannot get the subtitles to shift to the center. I put the hudfix text file in the Mods folder as well.


Please send a screenshot of the line that you uncommented in the d3dx.ini file.


Here you go!


Attachments:
ac7folder.png
ac7folder.png [ 105.7 KiB | Viewed 3722 times ]
Top
 Profile  
 


PostPosted: 22 Feb 2019, 06:53 
Offline

Joined: 01 Feb 2019, 03:04
Posts: 39
I most likely know what the problem is:

I just noticed that you have ReShade installed, the new 3Dmigoto version doesn't work with it, however, the workaround is to use the older one which is what I assume caused the issue.

Please try the following:

Rename the following .dll files to .dll.bak (or ".something" else)

dxgi.dll

d3d11.dll

nvapi64.dll

d3dcompiler_46.dll

Then download the new 3dmigoto version here: https://github.com/bo3b/3Dmigoto/releas ... 1.3.14.zip

and move the files to the game directory:

d3d11.dll

nvapi64.dll

d3dcompiler_46.dll

(leave dxgi.dll renamed)

And see if it works, unfortunately this disables ReShade. (to revert just change the names of the .dll files back)

If you are interested here is the GitHub issue about this problem: https://github.com/bo3b/3Dmigoto/issues/98

The ReShade dev actually replied a couple hours ago! I hope we'll have a fix soon.


Top
 Profile  
 
PostPosted: 22 Feb 2019, 07:13 
Offline

Joined: 22 Feb 2019, 07:07
Posts: 2
markuscicero5 wrote:
Winkelmann wrote:
markuscicero5 wrote:
It is also not the same shader as the map background, haven't figured that out yet either.


Pro Tip: Try both the "zero" and "pink" hunting modes, those can uncover some more shaders that affect these two HUD elements.


Hot pink did the trick. See attached. hellothere.png

EDIT: Oh cool, 3dmigoto saves a screenshot with the shader GUID when you hit NUM3 or NUM6. Added that too. e6f41464a78a35c4-ps.jpg

EDIT2: OH NO this shader is huge...

EDIT3: There's actually more than 1 shader that makes up those sections. And the map background position is somehow dependent on whether or not a speaking character is on screen. Uploaded another screenshot. bb2189abc2f519a1-ps.jpg

I think the "bb21..." shader just handles the pattern of the background - like this uniform diamond pattern. And the "e6f4..." shader handles it's position.

EDIT4: AAAAAA so close! I was able to move the map background to its correct position... when no one is talking. fixed_bg1.png

EDIT 5: Now its fixed when people are talking. fixed_bg2.png

EDIT 6: Link to shaders below. Add them to the ACE COMBAT 7\ShaderFixes directory. They're set up for 3440 x 1440 by default, so you will need to change the "0.1719" value as needed for your monitor size.

https://github.com/mpm11011/ac7-ultrawide/tree/master/ShaderFixes

sorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though


Attachments:
Annotation 2019-02-22 140944.jpg
Annotation 2019-02-22 140944.jpg [ 51.85 KiB | Viewed 3628 times ]
Top
 Profile  
 
PostPosted: 22 Feb 2019, 07:25 
Offline

Joined: 01 Feb 2019, 03:04
Posts: 39
mbcz123 wrote:
markuscicero5 wrote:
sorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though


Press shift and right click in the directory (make sure nothing is selected) and click either "open command prompt here" or "open powershell window" (something along those lines), then type in "python magic.py".


Top
 Profile  
 
PostPosted: 22 Feb 2019, 08:25 
Offline

Joined: 15 Feb 2019, 07:10
Posts: 7
Would you guys please help me out with 32:9 (3840*1080) ratio? I am still struggle to make the game playable
I centered the radio chats but the HUD is still in entire left half portion
Attachment:
20190222012326_1.jpg
20190222012326_1.jpg [ 668.89 KiB | Viewed 3654 times ]


Top
 Profile  
 
PostPosted: 22 Feb 2019, 10:08 
Offline

Joined: 22 Feb 2019, 07:07
Posts: 2
Winkelmann wrote:
mbcz123 wrote:
markuscicero5 wrote:
sorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though


Press shift and right click in the directory (make sure nothing is selected) and click either "open command prompt here" or "open powershell window" (something along those lines), then type in "python magic.py".


It gives me this error


Attachments:
Annotation 2019-02-22 170247.jpg
Annotation 2019-02-22 170247.jpg [ 51.44 KiB | Viewed 3603 times ]
Top
 Profile  
 
PostPosted: 22 Feb 2019, 18:47 
Offline

Joined: 01 Feb 2019, 03:04
Posts: 39
mbcz123 wrote:
Winkelmann wrote:
It gives me this error


Go here: https://www.python.org/downloads/release/python-372/

and download "Windows x86-64 executable installer" and install that.

Attachment:
powershell_2019-02-22_12-43-37.png
powershell_2019-02-22_12-43-37.png [ 8.69 KiB | Viewed 3585 times ]


^Example shows that you should be able to run Python by just typing "python", either you installed Python 2 or your environment variables were not configured correctly by the install.


Top
 Profile  
 
PostPosted: 22 Feb 2019, 23:43 
Offline

Joined: 21 Feb 2019, 18:55
Posts: 5
So Far Everything Seems Working, Currently On mission 4 (update wow surprise on how mission ended...)
Screen in right position while In menu/Loading
Hud/Subtitles on right position while in game
see no weird artifacts

using 2560x1080
:thumbup:


Top
 Profile  
 
PostPosted: 23 Feb 2019, 05:26 
Offline

Joined: 14 Feb 2018, 05:22
Posts: 4
I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor.


Attachments:
Shaders.JPG
Shaders.JPG [ 49.75 KiB | Viewed 3475 times ]
20190222230842_1.jpg
20190222230842_1.jpg [ 471.23 KiB | Viewed 3483 times ]
Top
 Profile  
 
PostPosted: 23 Feb 2019, 08:01 
Offline

Joined: 01 Feb 2019, 03:04
Posts: 39
Mobeous wrote:
I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor.


Did you calculate and adjust the values as described here: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174650

and here: http://www.wsgf.org/forums/viewtopic.ph ... 15#p174715

?

Don't forget to also adjust the values for the subtitles: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750

But for them you'll have to guess what is about centered (at least until we figure out how to calculate it), you can reload any changes to the shaders in game by pressing F10.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 285 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 29  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group