### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750 ###Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part of the same buffer. I am really interested to hear how this behaves, especially on wider screens.
Installation:
Open the d3dx.ini and uncomment "include_recursive = Mods".
Create a folder called "Mods" next to the game executable
Put this file inside:
https://gist.githubusercontent.com/mart ... extfix.iniFinally put this in the ShaderFixes folder:
https://gist.githubusercontent.com/mart ... eplace.txtThis is approximately the correct value for 3440x1440, to adjust it replace "0.2500"
Huge thanks to
masterotaku from the Helixmod / 3Dmigoto Discord for helping me figure out how this all works!
We're getting pretty close to full ultrawide support in AC7.