Winkelmann wrote:
markuscicero5 wrote:
It is also not the same shader as the map background, haven't figured that out yet either.
Pro Tip: Try both the "zero" and "pink" hunting modes, those can uncover some more shaders that affect these two HUD elements.
Hot pink did the trick. See attached. hellothere.png
EDIT: Oh cool, 3dmigoto saves a screenshot with the shader GUID when you hit NUM3 or NUM6. Added that too. e6f41464a78a35c4-ps.jpg
EDIT2: OH NO this shader is huge...
EDIT3: There's actually more than 1 shader that makes up those sections. And the map background position is somehow dependent on whether or not a speaking character is on screen. Uploaded another screenshot. bb2189abc2f519a1-ps.jpg
I think the "bb21..." shader just handles the pattern of the background - like this uniform diamond pattern. And the "e6f4..." shader handles it's position.
EDIT4: AAAAAA so close! I was able to move the map background to its correct position... when no one is talking. fixed_bg1.png
EDIT 5: Now its fixed when people are talking. fixed_bg2.png
EDIT 6:
Link to shaders below. Add them to the ACE COMBAT 7\ShaderFixes directory. They're set up for 3440 x 1440 by default, so you will need to change the "0.1719" value as needed for your monitor size.https://github.com/mpm11011/ac7-ultrawide/tree/master/ShaderFixessorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though