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PostPosted: 25 Sep 2015, 19:08 
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Joined: 16 Sep 2015, 07:37
Posts: 2
iria2 wrote:
oldsql wrote:
New 1.0.0.7 Exe for 2560x1080 plz. ;)


If you'd like, you can always try out the patcher I made here. Still working with the latest update! :thumbup:


Thanks works like a charm !


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PostPosted: 25 Sep 2015, 20:06 
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Insiders
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Joined: 19 Dec 2011, 16:03
Posts: 521
Here's update for v. 1.007

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_007.7z [3.33 MiB]
Downloaded 954 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_007.7z [3.33 MiB]
Downloaded 563 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_007.7z [3.33 MiB]
Downloaded 462 times


Cheat Engine table:
Attachment:
mgsvtpp_1_007.7z [580 Bytes]
Downloaded 503 times


First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

Ci7rus wrote:
QuadGore wrote:
How can I solve this problem ? (really hope there is a solution) :
Image


This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area. Unfortunately, I think the only way this will ever be fixed is if the game gets patched with proper 21:9 support.

That fixed now.
Attachment:
wind.gif
wind.gif [ 77.48 KiB | Viewed 5349 times ]


CY:G wrote:
Jackfuste, If you could release an update for the FOV tool you provided a few pages back I would appreciate it, game is giving me headaches again :(
Thanks in advance :)

Attachment:
MGSTPP_FOV_1_007.7z [3.33 MiB]
Downloaded 767 times


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PostPosted: 26 Sep 2015, 00:06 
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Joined: 27 May 2015, 22:29
Posts: 4
Thanks, Jackfuste!

Also, thanks Garden! Just to clear the air, I was in no way insinuating your files contained any malware, etc. Oddly enough, Jackfuste's FOV fix is flagged in the same way by MWB. Go figure.


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PostPosted: 26 Sep 2015, 05:04 
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Joined: 25 Sep 2015, 00:18
Posts: 2
Thank you so much Jackfuste, youre the best.


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PostPosted: 26 Sep 2015, 10:25 
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Joined: 25 Oct 2013, 21:04
Posts: 51
Thank you again Jack!

You're amazing!


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PostPosted: 26 Sep 2015, 17:45 
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User avatar

Joined: 08 Sep 2015, 19:07
Posts: 31
jackfuste wrote:
Here's update for v. 1.007

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_007.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_007.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_007.7z


Cheat Engine table:
Attachment:
mgsvtpp_1_007.7z


First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

Ci7rus wrote:
QuadGore wrote:
How can I solve this problem ? (really hope there is a solution) :
Image


This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area. Unfortunately, I think the only way this will ever be fixed is if the game gets patched with proper 21:9 support.

That fixed now.
Attachment:
wind.gif


CY:G wrote:
Jackfuste, If you could release an update for the FOV tool you provided a few pages back I would appreciate it, game is giving me headaches again :(
Thanks in advance :)

Attachment:
MGSTPP_FOV_1_007.7z



Amazing, I Think the game is perfect now Thank you very much !!


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PostPosted: 27 Sep 2015, 14:30 
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Joined: 12 Sep 2015, 06:26
Posts: 4
jackfuste wrote:
Here's update for v. 1.007

Cheat Engine table:
Attachment:
mgsvtpp_1_007.7z


First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

Ci7rus wrote:
QuadGore wrote:
How can I solve this problem ? (really hope there is a solution) :
Image


This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area. Unfortunately, I think the only way this will ever be fixed is if the game gets patched with proper 21:9 support.

That fixed now.
Attachment:
wind.gif


[/attachment]


The wind fix looks great!

Is it possible to use those cheat engine fixes for 1.005? Or they are all different?

Thanks


EDIT: Never mind, I figured it out myself. Now I just have to figure out how to make it a standalone trainer.


Last edited by jadel on 28 Sep 2015, 09:46, edited 1 time in total.

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PostPosted: 28 Sep 2015, 00:45 
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Joined: 28 Sep 2015, 00:40
Posts: 4
Where do I drag these files to? I was using the hex editor walkthrough (worked perfect and I felt accomplished) back on page 7 and the update broke it. I have the new file provided on this page I just don't know what to do next. Sorry, this is my first time to do this.


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PostPosted: 28 Sep 2015, 10:55 
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I Donated
I Donated
User avatar

Joined: 26 Jul 2011, 12:04
Posts: 54
Location: Ireland
Right click on the game in your steam window, and go to properties, then click on local files. this should bring up the games folder in windows explorer.

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PostPosted: 28 Sep 2015, 13:36 
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Joined: 28 Sep 2015, 12:45
Posts: 1
I'm on a 1280/1024 monitor, and i'm using a vga adapter because my monitor isn't compatible with r9 270X. My game is version 1.01 and i tried to modify manually the hex and with the screen hex patch but not working for me, i see black borders up and down at max res (1280/1024), any solution?


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