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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
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Author: | DirtySouthWookie [ 20 Oct 2015, 22:04 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
I was able to get 334x1440 working but its just an unnaturally stretched 2560x1440. Any workaround? Or did I do something wrong? |
Author: | Mayh3M [ 20 Oct 2015, 22:41 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Kayden wrote: Mayh3M wrote: Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday. EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead: 1. 28 C3 0F 28 CA 0F C6 C3 2. 64 3. 0F 59 D0 0F 55 F3 0F 58 D4 4. D2 E8 BC BA 8B FF 90 48 and the FOV multiplier now has a default value of 0. Just confirming that there was a new update. Also when I looked at the mgsvtpp.exe properties, under the details tab, it shows the same file version (1.0.4.1) but yesterdays exe file size was 77.3MB while this new exe is 77.4. Not sure how Konami is doing it's revision system but ithttp://www.wsgf.org/forums/posting.ph ... &p=161650# is confusing as hell. Maybe it was a really minor update on yesterdays release where they thought an additional notification/update wasn't necessary. Either way really annoying. ![]() Jackfuste was really fast on updating his stuff after yesterday's patch so I'm confident we won't have to wait long. I hope Konami don't make a habit of doing things like this though. Also I would kill for a Flawless Widescreen profile to be made. |
Author: | Francesco [ 20 Oct 2015, 22:42 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Not again! As Jim Sterling says: #fuckonami !!! |
Author: | callumbolch [ 21 Oct 2015, 03:38 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
ugh irritating! was all lined up today to have a good 3-4h session of MGSV and now i cant bring myself to game at 16:9 anymore. cant wait for jacks fixes! or a FWS fix! |
Author: | robgrab [ 21 Oct 2015, 04:02 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
These minor updates are getting annoying. I was all excited to play, but 16:9, I just can't. |
Author: | Adam-2012 [ 21 Oct 2015, 10:21 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
2560x1080 need a fix ![]() |
Author: | Drells [ 22 Oct 2015, 02:47 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
ekrboi wrote: jackfuste wrote: karloy wrote: What is the value for 5985 x 1080? Happy to hex-edit it.
thanks for the explanation! Anyone having luck with this? I can't find the hex value 39 8E E3 3F to change to the new value. |
Author: | callumbolch [ 22 Oct 2015, 04:01 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
hopefully kojima havent recoded to stop us doing this fix - that would seriously piss me off |
Author: | Mayh3M [ 22 Oct 2015, 16:30 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Drells wrote: Anyone having luck with this? I can't find the hex value 39 8E E3 3F to change to the new value. When you hit CTRL+F to search for the code, change the Datatype to Hex-Values and then you'll find it. Using the above method its relatively straight-forward to fix your resolution/aspect ratio. The problem is that there's no way to manually fix the marker positions for the new update without having adequate knowledge of these things. I personally hate the default FOV and the marker system is a crucial part of how the game is supposed to be played, especially on your first play-through. Have to wait on Jackfuste for this. |
Author: | oldsql [ 22 Oct 2015, 20:10 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Need a new Marker Fix. ![]() |
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