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PostPosted: 30 Oct 2015, 03:18 
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Posts: 213
And there is a new update. Just as expect cause of the bugs. Good call Robgrab.

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PostPosted: 30 Oct 2015, 11:29 
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Joined: 16 Aug 2015, 15:24
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Is it possible to make a exe for 3200x1100 ?
Thats the resolution that i use on my 2 screens with eyefinity :)

Right now i'm playing with black bars and it would be great if i could use that extra screen space!

Image


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PostPosted: 30 Oct 2015, 17:36 
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Joined: 12 Mar 2015, 22:24
Posts: 26
New addresses for latest patch + values as of 30/10 (values are for 21:9)

Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE

Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.

Sonar effect
Address: 1435B5916 (Array of byte)
Change value to: F3 44 0F 59 81 0C 01 00 00

Wind effect
Address: 1434F491E (Array of byte)
Change value to: F3 0F 59 AA 0C 01 00 00

FOV
Address: 1420B8AFC (Float)
Change value to: Value varies, see previous posts.


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PostPosted: 31 Oct 2015, 21:58 
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Joined: 31 Oct 2015, 21:34
Posts: 38
Hey everyone, new to the forums. I'm a little sick of manual patching since I always have to reference this thread, so I've just began writing an auto patcher. It's a super easy thing to write. I'll make the executable and source code publicly available once finished, and add a config file with presets, but I need some help from those who know what values to patch.

I think someone else wrote one earlier in the thread, but it had a dependency on Node.js, which seems unnecessary.

I've noticed that the hex values seem to be consistent across each version, e.g. to enable wide-screen, I patched:
39 83 E3 3F
to
AB AA AA 40

This was for 48:9 (7680x1440, 5760x1080, etc)

Here's my current table of aspect ratios, so add something if I'm forgetting one:
48:10: A9 99 99 40
48:9: AB AA AA 40
21:9: 26 B4 14 40
..Others?
I figured these are the most common. I'll start here, since this is a really easy patcher to create, and distributing patched binaries is a bit of a grey area. If anyone knows if it's possible to patch the executable for other things mentioned in this post by Mayh3M:

Mayh3M wrote:
New addresses for latest patch + values as of 30/10 (values are for 21:9)

Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE

Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.

Sonar effect
Address: 1435B5916 (Array of byte)
Change value to: F3 44 0F 59 81 0C 01 00 00

Wind effect
Address: 1434F491E (Array of byte)
Change value to: F3 0F 59 AA 0C 01 00 00

FOV
Address: 1420B8AFC (Float)
Change value to: Value varies, see previous posts.



Let me know. If it's not possible, let me know how you calculate these offsets either here or through a PM and I'll have the patcher automatically generate the cheat engine tables.


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PostPosted: 31 Oct 2015, 22:05 
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Joined: 31 Oct 2015, 21:34
Posts: 38
I just realized it's simply IEEE 754... No reason to post aspect ratios needed. I can just calculate them.


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PostPosted: 01 Nov 2015, 11:47 
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Joined: 01 Nov 2015, 10:13
Posts: 5
Hello Guys, thanks for all fixes, tutorials and explanations, you are amazing. In fact, without your help I do not even wanted to start playing because of black bars. I have non-standard 5:4 aspect ratio monitor, it's old and out of time, but still works. Jackfuste provided me with "The Way It's Meant to be Played" experience, because right now I'm using his exe-fix for 1.0.4.1. Thanks to Erkboi, his tutorial on hex editing helps to a lot of people, but (sadly) it doesn't helps me.

When I replaced sequence "39 8E E3 EF" with the value for 5:4 ("00 00 A0 3F") nothing happened: black bars still there. I tried to experiment a bit with different values without any success. I wanted to compare exe provided by Jackfuste and my to figure out differences, but I can't - I replaced my version 1.0.4.3. by 1.0.4.1. (cause i was too happy to pay attention to version when black bars were removed). There is too many changes. So I fully depending on updated Jackfuste fixes, without any chance to implement my own fixes. Can someone (maybe even Jackfuste) explain what was exactly changed in exe for 5:4 ratio, or provide me with the link to a some guide, so I can figure it out by myself (at least try)? Thank you.


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PostPosted: 01 Nov 2015, 16:22 
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Joined: 08 Sep 2015, 00:47
Posts: 37
Guys we can't keep going on like this, it is excruciating. I urge you to open tickets about the lack of ultra wide screen support and complain in Konami public forums to make our voice heard !!!


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PostPosted: 01 Nov 2015, 17:56 
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Joined: 31 Oct 2015, 21:34
Posts: 38
ikazman wrote:
Hello Guys, thanks for all fixes, tutorials and explanations, you are amazing. In fact, without your help I do not even wanted to start playing because of black bars. I have non-standard 5:4 aspect ratio monitor, it's old and out of time, but still works. Jackfuste provided me with "The Way It's Meant to be Played" experience, because right now I'm using his exe-fix for 1.0.4.1. Thanks to Erkboi, his tutorial on hex editing helps to a lot of people, but (sadly) it doesn't helps me.

When I replaced sequence "39 8E E3 EF" with the value for 5:4 ("00 00 A0 3F") nothing happened: black bars still there. I tried to experiment a bit with different values without any success. I wanted to compare exe provided by Jackfuste and my to figure out differences, but I can't - I replaced my version 1.0.4.3. by 1.0.4.1. (cause i was too happy to pay attention to version when black bars were removed). There is too many changes. So I fully depending on updated Jackfuste fixes, without any chance to implement my own fixes. Can someone (maybe even Jackfuste) explain what was exactly changed in exe for 5:4 ratio, or provide me with the link to a some guide, so I can figure it out by myself (at least try)? Thank you.



I am working on a patcher which I should finish today. There are still all the other issues like marker placement that I'm not sure can be fixed by patching the executable. I'll shoot a PM at jackfuste to see if it's possible to patch the binary and ask how to locate these values. If not, I know of another way to automate cheat engine table creation by scanning the executable at runtime. The patcher will work by scanning the entire binary file and identifying 39 8E E3 EF and changing it automatically.

So check back on this thread in a few hours and I might have something for you :onethumb:


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PostPosted: 01 Nov 2015, 18:51 
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Joined: 01 Nov 2015, 10:13
Posts: 5
chris686 wrote:
I am working on a patcher which I should finish today.

chris686 wrote:
So check back on this thread in a few hours and I might have something for you :onethumb:

Thanks! I hope so.)


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PostPosted: 01 Nov 2015, 20:09 
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Joined: 31 Oct 2015, 21:34
Posts: 38
Good news! The patch works, but it's currently hard coded to do 48:9. Next, I'll be adding support for any aspect ratio. When I get that working, I'll post back. I'll probably stick it in its own thread, but post a link to the thread here.

If by chance you're reading this and want to patch for 48:9 and can't wait, you can currently use the tool. It's located here: https://github.com/ccs19/MGSV_TPP_WideScreen_Patch

You can find the executable under bin/Debug/MGS_V_Patch.exe

Place that executable in your MGSV directory with mgsvtpp.exe and it will automatically patch it. Be sure to back up your executable because the tool does not currently do that. Note that it is not thoroughly tested, so while I don't think you'll have any errors, it's not out of the realm of possibility. If you're sure the exe is in the right directory and the patcher says it can't open the file, you probably need to run it as administrator.


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