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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975 |
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Author: | gr3y5had0w [ 29 Jan 2019, 00:30 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
M1keSpb wrote: Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks. Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening |
Author: | M1keSpb [ 29 Jan 2019, 11:26 ] | |||
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 | |||
gr3y5had0w wrote: M1keSpb wrote: Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks. Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening Thanks, I'll try later. EDIT: It works. Thank you very much!
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Author: | helifax [ 29 Jan 2019, 22:50 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
For those Surround users: - Full centered in-game UI. - Markers inside the game span across all 3 screens. - Letterboxing in cinematics removed. - Fixed the Vignette WITHOUT COLOUR INVERSION problems. - Ability to control the amount of vignetting you want. - Videos and Concept Art and etc confined to the centre screen. - DirectX11 ONLY! - Ability to switch between Centred UI and Default anytime. - Byte hack for FOV required (Big thanks to Jackfuste)! All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios). Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9). If somebody is interested in this, let me know. I might "sell it" lol |
Author: | helifax [ 29 Jan 2019, 22:56 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
DUPLICATE |
Author: | admiraltennek [ 29 Jan 2019, 23:08 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax wrote: If somebody is interested in this, let me know. I might "sell it" lol I'll bite. How much? |
Author: | esteady1 [ 30 Jan 2019, 02:04 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
These days, to encourage further efforts, I always donate for good work on games that I play. Without community support, triple wide would not be a thing, and it's too good to let go. PC master race! |
Author: | Woodbeam [ 30 Jan 2019, 05:19 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Just posting again to thank jackfuste and everyone contributing here for their amazing work. You're making our experience with the game so much better. Cheers! |
Author: | helifax [ 30 Jan 2019, 19:58 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
admiraltennek wrote: helifax wrote: If somebody is interested in this, let me know. I might "sell it" lol I'll bite. How much? I was joking, hence the quotes:) I will release it in the following days |
Author: | gr3y5had0w [ 30 Jan 2019, 20:45 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax wrote: For those Surround users: - Full centered in-game UI. - Markers inside the game span across all 3 screens. - Letterboxing in cinematics removed. - Fixed the Vignette WITHOUT COLOUR INVERSION problems. - Ability to control the amount of vignetting you want. - Videos and Concept Art and etc confined to the centre screen. - DirectX11 ONLY! - Ability to switch between Centred UI and Default anytime. - Byte hack for FOV required (Big thanks to Jackfuste)! All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios). Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9). If somebody is interested in this, let me know. I might "sell it" lol If I understand correctly, this will also work for ultrawide (21:9, 3440x1440)? I'm mostly interested in the removal of the vignette and letterboxing. |
Author: | susahamat [ 30 Jan 2019, 22:38 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
@gr3y5had0w : of course it will works |
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