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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975
Page 2 of 18

Author:  frankfarina [ 12 Jan 2019, 17:52 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

yes, 32:9 now work, but with a black bar on both side. Oval effect

Author:  Oldman [ 12 Jan 2019, 21:34 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.


Ultrawide support in the game is amazing, but this would be nice too.

Author:  jackfuste [ 12 Jan 2019, 23:43 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Evil_Raven wrote:
How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:
+ the cutscene in 16:9

Apply this patch to re2.exe
Attachment:
re2_v2.7z [13.54 KiB]
Downloaded 1555 times


Evil_Raven wrote:
Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
Attachment:
re2_disable_vignette.7z [13.5 KiB]
Downloaded 1385 times

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00

Author:  ReiVerme [ 13 Jan 2019, 01:02 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:
Evil_Raven wrote:
How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:
+ the cutscene in 16:9

Apply this patch to re2.exe
Attachment:
re2_v2.7z


Evil_Raven wrote:
Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
Attachment:
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


Thank you Jack!

Author:  susahamat [ 13 Jan 2019, 05:09 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

i made toggle key to remove vignette during gameplay . all credit to jackfuste !
Attachment:
R2RDEMO_VignetteRemoval.jpg
R2RDEMO_VignetteRemoval.jpg [ 29.09 KiB | Viewed 11966 times ]

STEAM (DEMO)
Attachment:
R2RDEMO_VignetteRemoval.rar [3.9 MiB]
Downloaded 938 times


Attachments:
re2.exe-2019.01.13---10.gif
re2.exe-2019.01.13---10.gif [ 1.45 MiB | Viewed 11965 times ]

Author:  Evil_Raven [ 13 Jan 2019, 10:47 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Thank you Jack! you are very kind

Author:  frankfarina [ 13 Jan 2019, 14:26 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:
Evil_Raven wrote:
How do you find this value and how do you know what to replace it with ?
great work jack. thanks a lot!!!
You need debugging skills to find something like that.
ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:
+ the cutscene in 16:9

Apply this patch to re2.exe
Attachment:
re2_v2.7z


Evil_Raven wrote:
Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
Attachment:
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


great work jack. thanks

Author:  Woodbeam [ 13 Jan 2019, 21:18 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.

Author:  gcleveland [ 13 Jan 2019, 23:30 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I would also advise using reshade. Made the game look much better for me. It can also fix the blur caused by TAA etc.

Author:  jackfuste [ 13 Jan 2019, 23:32 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Woodbeam wrote:
This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.

Apply this patch to re2.exe
Attachment:
re2_disable_sharpening.7z [13.51 KiB]
Downloaded 874 times

or using Hex-editor replace the following bytes in re2.exe:
80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00

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