Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975 |
Page 2 of 18 |
Author: | frankfarina [ 12 Jan 2019, 17:52 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
yes, 32:9 now work, but with a black bar on both side. Oval effect |
Author: | Oldman [ 12 Jan 2019, 21:34 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work. Ultrawide support in the game is amazing, but this would be nice too. |
Author: | jackfuste [ 12 Jan 2019, 23:43 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Evil_Raven wrote: How do you find this value and how do you know what to replace it with ? You need debugging skills to find something like that. ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? Evil_Raven wrote: + the cutscene in 16:9 Apply this patch to re2.exe Attachment: Evil_Raven wrote: Is it possible to disable the vignette, I did not find the setting ? Apply this patch to re2.exe Attachment: or using Hex-editor replace the following bytes in re2.exe: 8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00 |
Author: | ReiVerme [ 13 Jan 2019, 01:02 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
jackfuste wrote: Evil_Raven wrote: How do you find this value and how do you know what to replace it with ? You need debugging skills to find something like that. ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? Evil_Raven wrote: + the cutscene in 16:9 Apply this patch to re2.exe Attachment: re2_v2.7z Evil_Raven wrote: Is it possible to disable the vignette, I did not find the setting ? Apply this patch to re2.exe Attachment: re2_disable_vignette.7z or using Hex-editor replace the following bytes in re2.exe: 8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00 Thank you Jack! |
Author: | susahamat [ 13 Jan 2019, 05:09 ] | ||
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 | ||
i made toggle key to remove vignette during gameplay . all credit to jackfuste ! Attachment: R2RDEMO_VignetteRemoval.jpg [ 29.09 KiB | Viewed 11966 times ] STEAM (DEMO) Attachment:
|
Author: | Evil_Raven [ 13 Jan 2019, 10:47 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Thank you Jack! you are very kind |
Author: | frankfarina [ 13 Jan 2019, 14:26 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
jackfuste wrote: Evil_Raven wrote: How do you find this value and how do you know what to replace it with ? great work jack. thanks a lot!!!You need debugging skills to find something like that. ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? Evil_Raven wrote: + the cutscene in 16:9 Apply this patch to re2.exe Attachment: re2_v2.7z Evil_Raven wrote: Is it possible to disable the vignette, I did not find the setting ? Apply this patch to re2.exe Attachment: re2_disable_vignette.7z or using Hex-editor replace the following bytes in re2.exe: 8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00 great work jack. thanks |
Author: | Woodbeam [ 13 Jan 2019, 21:18 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect. |
Author: | gcleveland [ 13 Jan 2019, 23:30 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
I would also advise using reshade. Made the game look much better for me. It can also fix the blur caused by TAA etc. |
Author: | jackfuste [ 13 Jan 2019, 23:32 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Woodbeam wrote: This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect. Apply this patch to re2.exe Attachment: or using Hex-editor replace the following bytes in re2.exe: 80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00 |
Page 2 of 18 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |