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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975 |
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Author: | SmoothGradient [ 22 Jan 2019, 01:01 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Thank you jackfuste, I appreciate the work you've done to fix these issues that shouldn't be there in the first place. How in the world did you find the solution to disabling the sharpness filter and vignetting in the editor? Does the editing need to be done again once the game releases to disable the sharpening filter? |
Author: | Evil_Raven [ 25 Jan 2019, 01:48 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
jackfuste wrote: Woodbeam wrote: This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect. Apply this patch to re2.exe Attachment: re2_disable_sharpening.7z or using Hex-editor replace the following bytes in re2.exe: 80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00 vignette removal does not work =( problem with the release version of the game and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game. jackfuste wrote: Apply this patch to re2.exe Attachment: or using Hex-editor replace the following bytes in re2.exe: FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00 the resolution patch is still working re2.exe https://drive.google.com/open?id=1fm2FD ... bTACM4domj http://www.wsgf.org/forums/viewtopic.ph ... 40#p174240 |
Author: | Synthesthesia [ 25 Jan 2019, 02:06 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
jackfuste wrote: Evil_Raven wrote: How do you find this value and how do you know what to replace it with ? You need debugging skills to find something like that. ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? Evil_Raven wrote: + the cutscene in 16:9 Apply this patch to re2.exe Attachment: re2_v2.7z Evil_Raven wrote: Is it possible to disable the vignette, I did not find the setting ? Apply this patch to re2.exe Attachment: re2_disable_vignette.7z or using Hex-editor replace the following bytes in re2.exe: 8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00 I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release? |
Author: | Evil_Raven [ 25 Jan 2019, 02:08 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Synthesthesia wrote: jackfuste wrote: Evil_Raven wrote: How do you find this value and how do you know what to replace it with ? You need debugging skills to find something like that. ReiVerme wrote: Is there any way to fix the 16:9 cutscenes? Evil_Raven wrote: + the cutscene in 16:9 Apply this patch to re2.exe Attachment: re2_v2.7z Evil_Raven wrote: Is it possible to disable the vignette, I did not find the setting ? Apply this patch to re2.exe Attachment: re2_disable_vignette.7z or using Hex-editor replace the following bytes in re2.exe: 8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00 I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release? works, except for removing the vignette effect and cutscenes 16:9 works re2_disable_sharpening It's not working |
Author: | Synthesthesia [ 25 Jan 2019, 02:10 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Evil_Raven wrote: Synthesthesia wrote: I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release? works, except for removing the vignette effect I applied it to the RE2.exe and restarted the game and the cutscenes are exactly the same, pillar boxed 16:9. |
Author: | Evil_Raven [ 25 Jan 2019, 02:16 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
del |
Author: | Evil_Raven [ 25 Jan 2019, 02:17 ] | ||
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 | ||
Synthesthesia wrote: Evil_Raven wrote: Synthesthesia wrote: I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release? works, except for removing the vignette effect I applied it to the RE2.exe and restarted the game and the cutscenes are exactly the same, pillar boxed 16:9. I meant the gameplay. FOМ fix works, but there is a side effect in the form of a vignette
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Author: | itchytasty [ 25 Jan 2019, 03:15 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Incredible work, I hope it can be updated soon for the RE2 release which I'm playing right now and this vignette which is everywhere is insanely annoying. Really don't understand developers forcing something like this (especially with all the other options we can turn on/off) |
Author: | TheWitcher [ 25 Jan 2019, 08:54 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
Cutscenes still 16:9 despite res patch. |
Author: | admiraltennek [ 25 Jan 2019, 10:32 ] |
Post subject: | Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
The vignette disable still works for me, however after applying it a number of textures in darker areas of the game turned grey-ish. Reverting back to the original exe fixed this issue, so it's definitely related to the patch. |
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