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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32975
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Author:  SmoothGradient [ 22 Jan 2019, 01:01 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Thank you jackfuste, I appreciate the work you've done to fix these issues that shouldn't be there in the first place. How in the world did you find the solution to disabling the sharpness filter and vignetting in the editor? Does the editing need to be done again once the game releases to disable the sharpening filter?

Author:  Evil_Raven [ 25 Jan 2019, 01:48 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:
Woodbeam wrote:
This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.

Apply this patch to re2.exe
Attachment:
re2_disable_sharpening.7z

or using Hex-editor replace the following bytes in re2.exe:
80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00

vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

jackfuste wrote:
Apply this patch to re2.exe
Attachment:

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00

the resolution patch is still working

re2.exe https://drive.google.com/open?id=1fm2FD ... bTACM4domj
http://www.wsgf.org/forums/viewtopic.ph ... 40#p174240

Author:  Synthesthesia [ 25 Jan 2019, 02:06 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

jackfuste wrote:
Evil_Raven wrote:
How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:
+ the cutscene in 16:9

Apply this patch to re2.exe
Attachment:
re2_v2.7z


Evil_Raven wrote:
Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
Attachment:
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release?

Author:  Evil_Raven [ 25 Jan 2019, 02:08 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Synthesthesia wrote:
jackfuste wrote:
Evil_Raven wrote:
How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:
Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:
+ the cutscene in 16:9

Apply this patch to re2.exe
Attachment:
re2_v2.7z


Evil_Raven wrote:
Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
Attachment:
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release?

works, except for removing the vignette effect and cutscenes 16:9

works Image
re2_disable_sharpening It's not working Image

Author:  Synthesthesia [ 25 Jan 2019, 02:10 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Evil_Raven wrote:
Synthesthesia wrote:

I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release?

works, except for removing the vignette effect


I applied it to the RE2.exe and restarted the game and the cutscenes are exactly the same, pillar boxed 16:9.

Author:  Evil_Raven [ 25 Jan 2019, 02:16 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

del

Author:  Evil_Raven [ 25 Jan 2019, 02:17 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Synthesthesia wrote:
Evil_Raven wrote:
Synthesthesia wrote:

I came to this forum specifically looking for this 16:9 cutscene on 21:9 fix...it doesn't work. I'm guessing something changed between the demo and the full release?

works, except for removing the vignette effect


I applied it to the RE2.exe and restarted the game and the cutscenes are exactly the same, pillar boxed 16:9.

I meant the gameplay. FOМ fix works, but there is a side effect in the form of a vignette

Attachments:
20190125041552_1.jpg
20190125041552_1.jpg [ 173.81 KiB | Viewed 3236 times ]

Author:  itchytasty [ 25 Jan 2019, 03:15 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Incredible work, I hope it can be updated soon for the RE2 release which I'm playing right now and this vignette which is everywhere is insanely annoying. Really don't understand developers forcing something like this (especially with all the other options we can turn on/off)

Author:  TheWitcher [ 25 Jan 2019, 08:54 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Cutscenes still 16:9 despite res patch.

Author:  admiraltennek [ 25 Jan 2019, 10:32 ]
Post subject:  Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

The vignette disable still works for me, however after applying it a number of textures in darker areas of the game turned grey-ish. Reverting back to the original exe fixed this issue, so it's definitely related to the patch.

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