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Ace Combat 7 no Ultrawide (Fix !!) http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32995 |
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Author: | susahamat [ 02 Feb 2019, 19:32 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
48x9 try use this value 70 7B 8B 3C or calibrate using this cheat engine table i've made |
Author: | slakolov [ 02 Feb 2019, 19:46 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
the screen fix worked however now my missiles and guns fly straight into the ground... any idea what is causing this? |
Author: | susahamat [ 02 Feb 2019, 19:51 ] | ||
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! | ||
idk, i dont have problem with that maybe your type missile is different ?
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Author: | slakolov [ 02 Feb 2019, 19:54 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
well i verified the game and repatched and now its working. false alarm i guess haha |
Author: | susahamat [ 02 Feb 2019, 20:21 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
anyone have knowledge to use this hopefully we can move the HUD https://github.com/bo3b/3Dmigoto/wiki/U ... ix-shaders https://www.deadendthrills.com/forum/di ... 0-11-games |
Author: | grk100 [ 02 Feb 2019, 21:20 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
Hey I used your fix for 16:10 and it works well except that the HUD seems to be a bit offset ingame. Any ideas on how to fix? You can see on the bottom right Attachment: 502500_20190202140535_1.png [ 2.11 MiB | Viewed 7283 times ] |
Author: | Winkelmann [ 02 Feb 2019, 22:28 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
grk100 wrote: Hey I used your fix for 16:10 and it works well except that the HUD seems to be a bit offset ingame. Any ideas on how to fix? You can see on the bottom right Attachment: 502500_20190202140535_1.png HUD is pinned to the left side of the screen instead of centered, we have the same issue with ultrawide at the moment. Yours is a bit more difficult as it will require us to scale the HUD down a bit instead of just adjusting the anchor point but I think we'll get it solved eventually. Edit: Although it may be possible to use the empty space on the side to avoid scaling it, at least for aspect ratios close to 16:9<. |
Author: | susahamat [ 02 Feb 2019, 23:26 ] | ||
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! | ||
its possible to increase Draw Distance to reduce pop-in via engine.ini,
or Copy and replace engine.ini, download here Attachment: can be lowered or increased. A value around 3-5 is recommended to minimize visible pop-in. r.ViewDistanceScale=1 is the default. May have a substantial performance impact depending on your hardware.
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Author: | CRTFTW [ 03 Feb 2019, 00:58 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
What Hex value do I need for 4:3? |
Author: | susahamat [ 03 Feb 2019, 01:20 ] |
Post subject: | Re: Ace Combat 7 no Ultrawide Support Help ! |
no need fov change , but you'll lose hud on right side |
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