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PostPosted: 04 Feb 2019, 17:41 
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Joined: 01 Feb 2019, 03:04
Posts: 39
Aure wrote:
Winkelmann wrote:
- Create a new file named "9958a636cbef5557-ps_replace.txt" (THIS HAS TO BE CORRECT!) and open it.

...

By the way, regardless of ultrawide fixes, I highly suggest checking out 3Dmigoto, the software can do some incredible things with 3D graphics that I can't even attempt to all explain here, just be aware that it has a crazy learning curve and documentation could be better.


Hey good job man, reviewing the code of that... yea I definitely didn't pay enough attention in Shader class. Do you remember what you had to change in there, out of curiosity?

I've been watching the the guild <Method> try to get world first on some boss in world of warcraft, the boss has some AoE blizzard that obfuscates the play field, bet that 3Dmigoto could really help negate that ^_^.


P.S. I did figure out how to modify the HUD to be pink, if anyone's interested in that. :wtf:


You can see the diff from the unmodified shader here (ignore the timestamps): https://gist.github.com/martinsstuff/c6 ... /revisions

r2.xyzw = t1.Sample(s0_s, r1.xz).xyzw;

to

r2.xyzw = t1.Sample(s0_s, v0.xy).xyzw;

Hardest part was finding out what shader to modify, there also seems to be a sort of "margin" shader somewhere that is preventing me from just moving the HUD the normal way because it makes everything outside the 16:9 area on the left side of the screen without the fix transparent. (It also affects some other parts of the UI and causes them to become become partially cropped outside of their original position).

Edit: I attached a screenshot showing this. In the screenshot I set it so that you can see the weird "stretching" effect when it leaves that original 16:9 area (when fully centered the lower right part of the hud is entirely gone). You can also see the circles on the map going outside the box because I disabled scissor clipping on the HUD for testing.

Edit 2: I also attached a shot of the menu with that fix applied, note the cropped text.

Edit 3: Reuploaded image with HUD which shows the disabled scissor clipping of the lines/circles on the HUD. (The misaligned player and friendly aircraft icons on map are because they use a different shader which I didn't mess with at that point)


Attachments:
20190203153558_1.jpg
20190203153558_1.jpg [ 929.04 KiB | Viewed 4074 times ]
20190203152911_1.jpg
20190203152911_1.jpg [ 557.22 KiB | Viewed 4145 times ]


Last edited by Winkelmann on 04 Feb 2019, 18:01, edited 1 time in total.
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PostPosted: 04 Feb 2019, 17:58 
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nice improvement thanks Winkelmann , finally Crosshair in center


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Ace7Game_2019_02_04_23_53_35_874.jpg
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PostPosted: 04 Feb 2019, 18:55 
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Joined: 27 Sep 2013, 15:26
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susahamat wrote:
@Aure: nice progress man hopefully you can figure out transformation to apply to offset the output , for now i didn't have knowledge with that but i'll learn.

Mike1304 wrote:
susahamat wrote:
@neyshinoda15 : use fov trainer http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997

@mike1304 : did you installed cheat engine before using cheat engine table ? yeah this is memory manipulation some AV has always being detected virus . Just add to the ignore list btw it's a false positive

Then Calibrate by yourself using cheat engine table as i mentioned before , increase FOV with hotkey ] until its fit in your screen when in-gameplay then write the value if you make permanent in HxD. Tiny Menu is Issue right now in higher AR than >21:9, you can decrease view with hotkey [ using fov changer or cheat engine table http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997

Hi, sorry that I'm so stupid, but I don't get it to work:

First problem (Trainer-File from your link): I deactivated Windows Defender. Now I can open the "Ace7Game_FOVChanger.EXE" (=the file I got after unpacking the trainer-file). After that I start the game. But in-game nothing changes. Problem might be that I have a german keyboard and there are no keys for "[" and "]" (your hotkeys). Instead I have to press the "AltGr"-key and the "8"-key together to get the "["-sign. If I press 9 instead of 8 I get the "]".
Could this be the problem, so that I have no effect in-game? What effect should I excpect? That the FOV changes in real-time while I press your hotkeys? Do you have any ideas?

EDIT: My second problem: Cheat engine table: Now I got it. I had to install a programm called "Cheat engine" first. It wasn't included in your link so therefore I didn't know what to do first. Okay, I installed the "Cheat engine" software, but now I'm not so sure what I should do now. Can you please tell me exactly what I should do? The sense of this cheat-engine is to correct the FOV in the menus (which are so tiny in my case), correct?

I tried to start "cheat engine". After that I started "Ace Combat 7". After that I switched back to cheat engine with Alt+Tab. There I clicked on "open process" and selected the "Ace Combat 7"-process. Then I clicked on "open cheat table" and selected your ".CT"-file: I got a line "FOV Changer" in the lower part of the screen of the Cheat Engine, but it's not "Active".
Don't know what to do now. I think I have to enter a value in the field "Value" and then click on "First Scan" but I don't know which value I should type in.
Maybe I'm totally wrong with what I did, but I have no experience with this Cheat Engine-Software. I hope you can help me again...


sorry i don't know the german has different layout . here i've made fov changer v2 http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 , i changed the hotkeys to F10,F11 this should be works. alright here the value to fit 48x9

Main Menu: 0.01382663846
In-Gameplay : 0.017026633

Can anyone tell me how/where I must enter the two values for main menu and in-gameplay please? I'm new to cheat-engine...
The FOV-Changer for german keyboards is working now (thank you) but I always have to press those buttons to change FOV for the tiny menus and the gameplay.

It would be much more convenient if I could save those FOV values somewhere/somehow. This could be made with cheatengine, right? I just don't know how I can set those TWO values, so that the menu is not so tiny anymore AND the gameplay-FOV stays normal for triple-screens...


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PostPosted: 04 Feb 2019, 20:21 
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i've made compatibility to get working with reshade . copy the files to your installation path

Attachment:
Ace Combat 7 HUD Fix (Reshade Compatibility).7z [1.92 MiB]
Downloaded 1341 times

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PostPosted: 04 Feb 2019, 21:04 
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Mike1304 wrote:
Can anyone tell me how/where I must enter the two values for main menu and in-gameplay please? I'm new to cheat-engine...
The FOV-Changer for german keyboards is working now (thank you) but I always have to press those buttons to change FOV for the tiny menus and the gameplay.

It would be much more convenient if I could save those FOV values somewhere/somehow. This could be made with cheatengine, right? I just don't know how I can set those TWO values, so that the menu is not so tiny anymore AND the gameplay-FOV stays normal for triple-screens...


You Should Create new hotkeys
How to ?
Spoiler:
1.Right Click on Value then click "Choose/Change Hotkeys"
Attachment:
1.jpg
1.jpg [ 134.48 KiB | Viewed 4668 times ]

Attachment:
2.jpg
2.jpg [ 95.38 KiB | Viewed 4623 times ]

2.Create Hotkeys > Type the Keys you want to set the hotkey to (e.g F8)
3.Choose Set value to (e.g 0.01382663846)
4.Decription (e.g Main Menu) > then Apply
Attachment:
3.jpg
3.jpg [ 115.27 KiB | Viewed 4678 times ]

5.Create Another Hotkey For Gameplay , just repeat step 2-4
6.Dont Forget save your table

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PostPosted: 04 Feb 2019, 21:06 
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Joined: 27 Sep 2013, 15:26
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susahamat wrote:
i've made compatibility to get working with reshade . copy the files to your installation path

Attachment:
Ace Combat 7 HUD Fix (Reshade Compatibility).7z

Sorry for being noobish again, but I googled „Reshade“: it’s a third-party-software. Do I need to download and install it (like I should do with the CheatEngine-software) or do I really only have to copy your files in my game-directory?


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PostPosted: 04 Feb 2019, 21:23 
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Joined: 01 Feb 2019, 03:04
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susahamat wrote:
i've made compatibility to get working with reshade . copy the files to your installation path

Attachment:
Ace Combat 7 HUD Fix (Reshade Compatibility).7z


Please be transparent with what you did to fix the issue.

All you did was bundle my fix with version 1.2.73 of 3Dmigoto. Which you can download here by the way: https://github.com/bo3b/3Dmigoto/releases/tag/1.2.73 - Installation is the same as with the newer version.

---

Edit:

Mike1304 wrote:
susahamat wrote:
i've made compatibility to get working with reshade . copy the files to your installation path

Attachment:
Ace Combat 7 HUD Fix (Reshade Compatibility).7z

Sorry for being noobish again, but I googled „Reshade“: it’s a third-party-software. Do I need to download and install it (like I should do with the CheatEngine-software) or do I really only have to copy your files in my game-directory?


If you aren't using reshade already you don't need the fix. If you like messing around with post processing (or want to try it out), you can find the official website here: https://reshade.me/

Note that it uses a technique to inject in the application that is somewhat similar to methods used by malware so it usually gets flagged by some anti-malware software when a new version comes out (which just did a couple hours ago) but it should get whitelisted pretty soon.

To install just download the installer tool and run it, find the Ace Combat 7 directory and select the game executable, then click DirectX 10+ and it should install, when prompted download the effects pack and follow the instructions that will pop up on the top of the screen when you boot up the game.


Last edited by Winkelmann on 04 Feb 2019, 21:39, edited 1 time in total.

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PostPosted: 04 Feb 2019, 21:34 
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i only tweaked d3dx.ini to fix issue being crash when using reshade working together. the method hud fix is same as you mentioned before.

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PostPosted: 04 Feb 2019, 21:58 
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susahamat wrote:
i only tweaked d3dx.ini to fix issue being crash when using reshade working together. the method hud fix is same as you mentioned before.


Are you sure? I compared the checksums of the .dll's in your fix to version 1.2.73 of 3Dmigoto and they match. The only difference that I could find was that you instead used the config based on the default for 1.3.14 (not on 1.2.73 even though it's running on that) with the changes being that you disabled the functionality to use folder names to disable mods, and disabled "BuiltInCommandListUnbindAllRenderTargets", neither of which fix the ReShade issue on 1.3.14. The fix here is simply that you used the older version.


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PostPosted: 04 Feb 2019, 22:08 
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Winkelmann wrote:
susahamat wrote:
i only tweaked d3dx.ini to fix issue being crash when using reshade working together. the method hud fix is same as you mentioned before.


Are you sure? I compared the checksums of the .dll's in your fix to version 1.2.73 of 3Dmigoto and they match. The only difference that I could find was that you instead used the config based on the default for 1.3.14 (not on 1.2.73 even though it's running on that) with the changes being that you disabled the functionality to use folder names to disable mods, and disabled "BuiltInCommandListUnbindAllRenderTargets", neither of which fix the ReShade issue on 1.3.14. The fix here is simply that you used the older version.


haha lol i didn't know that version i've been modded is same as previous 3Dmigoto version


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