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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 13:45 
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Joined: 14 Feb 2010, 13:39
Posts: 761
MP Support added.... http://119.224.38.48/BlackOpsFix-MP.exe



DopeFish: (not that it wouldnt have taken you 30 seconds to figure out anyway....)

Code:

       Public Class PointerSet
           Public AspectPointerOffsets() As IntPtr
           Public AspectPoint As IntPtr
           Public MP As Boolean
           Public FriendlyName As String
   
           Public Sub New(ByVal tAspectPointer As IntPtr, ByVal tAspectPointerOffsets() As IntPtr, ByVal tFriendlyName As String, Optional ByVal tMP As Boolean = False)
               AspectPoint = tAspectPointer
               AspectPointerOffsets = tAspectPointerOffsets
               FriendlyName = tFriendlyName
               MP = tMP
           End Sub
       End Class
   
           Version(0) = New PointerSet(&H2C61A50, {&H10}, "Single Player - Initial Release")
           Version(1) = New PointerSet(&H92B6E0, {&H10}, "Multiplayer - Initial Release", True)
   

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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 14:27 
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Joined: 24 Sep 2006, 16:57
Posts: 1317
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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 15:02 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
Very nice HaYDeN :rockout


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 15:04 
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Joined: 18 Jan 2008, 16:36
Posts: 85
Well done mate. I caved in & popped into GAME at lunch break. Installing it now :mrgreen:


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 15:43 
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Joined: 23 Jan 2010, 08:40
Posts: 61
http://img714.imageshack.us/img714/3933/blackopseyefinitypatch.png

Eyefinity Black Ops t minus 20 mins and counting .... waiting for the steam release


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 15:53 
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Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
http://img714.imageshack.us/img714/3933/blackopseyefinitypatch.png

Eyefinity Black Ops t minus 20 mins and counting .... waiting for the steam release


Got to love time zone differences, the UK get the game before the US ^^ Well, by a matter of hours.

Fix works great btw :)

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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 18:41 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Good job, Hayden! And a fist-shake at Treyarch.


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 19:10 
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Joined: 18 Jan 2008, 16:36
Posts: 85
Guys, I *highly* recommend you set

r_glow_allowed "0"

in your config files. Must be similar to HBAO in BC2 or something as it cripples my machine. Really nice & playable once it's switched off...doubled my fps I'd say.


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 19:19 
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Joined: 08 Nov 2010, 04:42
Posts: 2
Nice job mate & thanks!

Totally off-topic but the banner ads on this forum prevent my page from loading a good 75% of the time. Refresh, refresh, refresh...


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 19:19 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Odd. MW2 also has that cvar, but I've seen no difference in performance. Sure looks funny, though. It's just a fake-o HDR.


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