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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Dead Space 2
PostPosted: 02 Feb 2011, 00:32 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Hi all, a lot of my clan mates are saying this is better than the first one so has anyone tried it MM?

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 Post subject: Re: Dead Space 2
PostPosted: 02 Feb 2011, 00:44 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
Yes, its better than the first, and looks great, ive posted almost 100 screenshots (5040x1050, maxed + 8xAA) here --> http://www.widescreengamingforum.com/forum/viewtopic.php?f=58&t=22041


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 Post subject: Re: Dead Space 2
PostPosted: 02 Feb 2011, 01:03 
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Thanks mate, is that native support?

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 Post subject: Re: Dead Space 2
PostPosted: 02 Feb 2011, 11:10 
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Thanks mate, is that native support?


Yep, out of the box.


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 Post subject: Re: Dead Space 2
PostPosted: 02 Feb 2011, 19:07 
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Cool, just like DS1... sold :)

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 Post subject: Re: Dead Space 2
PostPosted: 03 Feb 2011, 12:04 
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Joined: 01 Jun 2009, 23:36
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Yea almost perfect support, and a hell of alot better than the first.

Only bugs I've seen/noticed are some of the main menu's are very transparent and unreadable.And the last boss which is all transparent, seems to be an issue with some masking effects.


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 Post subject: Re: Dead Space 2
PostPosted: 03 Feb 2011, 14:10 
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Only bugs I've seen/noticed are some of the main menu's are very transparent and unreadable.And the last boss which is all transparent, seems to be an issue with some masking effects.


Yes, only these two issues, all rest is perfect.


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 Post subject: Re: Dead Space 2
PostPosted: 07 Feb 2011, 03:09 
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Joined: 29 Jul 2007, 05:24
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Anyway to change FoV? To stop motion sickness!

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 Post subject: Re: Dead Space 2
PostPosted: 09 Feb 2011, 23:56 
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Joined: 05 Oct 2008, 05:49
Posts: 373
not sure what it is called but.

in eyefinity mode (ultra widescreen)

some objects/effects don't show up until you get very close to them wheres in normal widescreen you see the effect from afar.

ex. in one part of the game there's a fire and in eyefinity mode u don't see it until you get up close..
but in normal widescreen you see it from a far like normal.

here's an example:
normal


eyefinity


I hope there's a fix for that as it distract from the overall visual quality and atmosphere..
now it's a dilemma. visual fidelity or ultra wide


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 Post subject: Re: Dead Space 2
PostPosted: 10 Feb 2011, 18:40 
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Joined: 16 Apr 2008, 17:16
Posts: 273
I just experienced the same problem as geniv2, there is a section with a huge neon panel and if you stare at it from a distance it is only a little square, as you move the camera around it starts to show the whole panel, it also affects the lightning and shadows the panel generates, i hope there is a solution sometime soon :(


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