Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 22 Feb 2011, 11:28 
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Joined: 21 Mar 2006, 05:01
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Tried the method used in the Master Games List, altering the ZoomView.lua within the Scripts.pak file. It works great in single monitor, but when i raise the value above 160 or so, the non-zoomed viewed shows no new drawn information, and even then, the zoomed view is still far too tight.

Anyone have any luck with this thing?


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PostPosted: 24 Feb 2011, 06:34 
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I guess not. Shit.


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PostPosted: 26 Feb 2011, 10:41 
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Joined: 06 Mar 2008, 17:20
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AFAIK there is no strictly Hor+ solution for this game to begin with, anyway. I found the FOV fix to be a mediocre solution even in classic 15:4 TripleHead. Maybe dopefish could help... if he hired 50 korean assistants to take care of the whiny CoD-in-surround fanbase so that he could get back to being a genius, that is. :mrgreen:


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PostPosted: 26 Feb 2011, 14:17 
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Joined: 06 Nov 2008, 01:08
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Yep, this game on surround (specially 3D), with a proper multi monitor solution, would still be a blast. :rockout


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PostPosted: 27 Feb 2011, 18:32 
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Joined: 12 Sep 2007, 19:14
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if he hired 50 korean assistants to take care of the whiny CoD-in-surround fanbase so that he could get back to being a genius, that is. :mrgreen:

:lol:

so true

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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