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 Post subject: Dragon age 2
PostPosted: 08 Mar 2011, 22:48 
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Joined: 31 Mar 2010, 19:35
Posts: 16
To soon to ask if there is any eyefinity fix for dragon age 2 ?

Because it seems like the spell bar is out of place with the 1.2.3.4.5... spells/skills.
i can only see the first 4 spells/skills due to the rest is hidden behind the bezels.

And the camera view angle could be more far away or adjusted so it would fit right.

Sometimes i feel like this 3 screens setup is a huge waste of money :x


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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 00:08 
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Joined: 06 Nov 2006, 10:37
Posts: 97
Did you try it on the demo or the full game? Developers have said that they fixed it for the final game.

We are aware of both issues reported by the original poster. They have both been fixed for the retail version of the game, which works great with Eyefinity.

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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 03:37 
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Joined: 09 Mar 2011, 03:30
Posts: 2
The camera seems fine for me, but as OP said, the skill bar is right in the middle of the bezel. Skills 4, 5, and 6 are invisible to me.


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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 04:57 
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Joined: 31 Mar 2010, 19:35
Posts: 16
Yes i found out that the spells and skills could be dragged to anywere in the bar.

But its only the hot keys that shows between the bezels, so i cant see the icons for hotkey 5.6 and 7

I will manage :D


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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 08:34 
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Joined: 09 Jan 2011, 19:02
Posts: 166
Do you have this problem if you don't use a bezel-corrected resolution or vice-versa (whichever you're not using)?


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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 13:41 
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Editors
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Joined: 14 Oct 2003, 13:52
Posts: 5706
My apologies to Rhyrs, whose post got lost in the moderation queue under a metric ton of spam.


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 Post subject: Re: Dragon age 2
PostPosted: 09 Mar 2011, 22:49 
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Joined: 09 Mar 2011, 03:30
Posts: 2
Do you have this problem if you don't use a bezel-corrected resolution or vice-versa (whichever you're not using)?


When running at 5760x1080 (non-corrected), I can see all of the spots in the bar.


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 Post subject: Re: Dragon age 2
PostPosted: 10 Mar 2011, 12:41 
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Joined: 06 Nov 2006, 10:37
Posts: 97
I can confirm than multimonitor support is incomplete on this game. Menus, cinematics and fov work fine, however hud should be changed. It's not stretched but if you are using any bezel compensated resolution, some spells are hidden behind the bezel. The spell bar is between left and center monitors, the party member icons are at the botton left corner of the left monitor, and the minimap and hints appear on the upper right corner of the right monitor.

Everything should be on center monitor, or at least they should allow us to move the hud elements freely like some MMORPG games do (LOTRO for example).

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Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
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 Post subject: Re: Dragon age 2
PostPosted: 12 Mar 2011, 10:10 
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Joined: 06 Nov 2006, 10:37
Posts: 97
I've sent an email to EA support about those issues, please have a look at their response and try not to laugh (or not to cry):

Greetings,

Thank you for contacting Electronic Arts.

I apologize for any inconvenience caused to you thus far. Regarding this issue I would like to suggest you that please turn off the two screens and try to play the game on on screen because game has problem in order to detracting screen. Please try to play the game on single screen.

If there is anything else I can help you with please let me know

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Asus Rampage IV Formula / Intel i7 3930K C2 / 32 GB G.Skill RipjawsZ DDR3 2133 Quad Channel
Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift


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 Post subject: Re: Dragon age 2
PostPosted: 12 Mar 2011, 10:41 
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Insiders
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Joined: 28 Nov 2010, 22:18
Posts: 405
EA tech support:





But seriously, this isn't support.

We are aware of both issues reported by the original poster. They have both been fixed for the retail version of the game, which works great with Eyefinity.


This is BS. "Works great" games don't have HUDs that expand to the outside monitors.


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