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PostPosted: 29 Mar 2012, 22:37 
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Does anyone know if changing the executable to read only solves the issue of steam updating to a new version?


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 Post subject: I highly doubt it;))
PostPosted: 29 Mar 2012, 22:44 
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I highly doubt it;)) Read-only is to prevent writing inside the file not changing the file alltogheter (at least on Windows)...

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PostPosted: 29 Mar 2012, 23:03 
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I highly doubt it;)) Read-only is to prevent writing inside the file not changing the file alltogheter (at least on Windows)...


Thanks Helifax. I'm trying to help someone with their computer and they wanted to avoid the update from steam when we bring it back online and I had seen this mentioned before but wasn't sure if it would actually work. I wonder if you ran on an account without administrative privileges to write to a directory if this might work. Wouldn't this keep steam from writing the new exe? I never thought about using an approach like that so I haven't thought it through. Anyway, I will just tell him to keep his machine unplugged from the internet until he's ready to deal with the updates.


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PostPosted: 29 Mar 2012, 23:03 
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When you make changes to source code - no matter how slight and then recompile it, the compiler will make different decisions, do things in different orders, link in slightly different ways depends on any settings that have changed.

A few updates back the entire structure of the EXE changed requiring a fix from the bottom up, the prior patches were all just refinding the injection points which shift when the EXE changed.

is this why Beth is not supporting 3 screens? after each update?


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 Post subject: onthemour wrote:HaYDeN
PostPosted: 29 Mar 2012, 23:10 
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[quote]When you make changes to source code - no matter how slight and then recompile it, the compiler will make different decisions, do things in different orders, link in slightly different ways depends on any settings that have changed.

A few updates back the entire structure of the EXE changed requiring a fix from the bottom up, the prior patches were all just refinding the injection points which shift when the EXE changed.

is this why Beth is not supporting 3 screens? after each update?


I'm no expert, but it seems to me that Beth would be writing their fix into the source code rather than using a memory hack like we are using so it doesn't seem like this would be an issue for Beth if they really wanted to support multi-monitors.


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 Post subject: onthemour wrote:HaYDeN
PostPosted: 29 Mar 2012, 23:10 
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I hate double posting. :(


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PostPosted: 29 Mar 2012, 23:12 
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is this why Beth is not supporting 3 screens? after each update?


I'm imagining it's because they are just a bunch of pricks. Really, this game was an xbox port, so it naturally seems little attention is being to anything pc. Profit margins, you know. It's a shame Oblivion worked so well and this one is this way. I guessing it's because it's just a crappy xbox port, but I'm also guessing that it wouldn't have taken much from the dev's to throw a little consideration into the coding for our issues.

Could be wrong, though. Coders: would it have taken much from the dev's and coders to consider this when they wrote it, or is the engine somehow made in such a way that high res options are just a crazy consideration to leave to outside fixers?


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PostPosted: 29 Mar 2012, 23:34 
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When you make changes to source code - no matter how slight and then recompile it, the compiler will make different decisions, do things in different orders, link in slightly different ways depends on any settings that have changed.

A few updates back the entire structure of the EXE changed requiring a fix from the bottom up, the prior patches were all just refinding the injection points which shift when the EXE changed.



Very interesting... cool, thanks! I pretty much understand in a "civilian" sort of way. Interesting to me that none of the other changes or mods suffer from this same condition though, since many change the game in pretty drastic ways. I'm guessing they're not changes to the source code then?


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PostPosted: 29 Mar 2012, 23:52 
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I highly doubt it;)) Read-only is to prevent writing inside the file not changing the file alltogheter (at least on Windows)...


I actually have my TESV.exe set to read only and steam has honored it... same with my skyrim.ini and skyrimprefs.ini.

I made a backup copy anyway just in case but I haven't been forced to use it.


Never mind, it just forced it. Confirming read only does NOT protect you.


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 Post subject: Neovalen wrote:helifax
PostPosted: 30 Mar 2012, 00:08 
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[quote]I highly doubt it;)) Read-only is to prevent writing inside the file not changing the file alltogheter (at least on Windows)...


I actually have my TESV.exe set to read only and steam has honored it... same with my skyrim.ini and skyrimprefs.ini.

I made a backup copy anyway just in case but I haven't been forced to use it.


Never mind, it just forced it. Confirming read only does NOT protect you.


Yeah I tried this same thing and didn't save me from a forced update either. Now I have to wait for the Skyrim plugin for WSGF and Script Dragon to be updated. Thanks Steam for yet another miniscule patch that leaves me Skyrim-less. And still no toggle for kill cams?


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