Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Call of Duty
PostPosted: 03 Mar 2005, 14:56 
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Joined: 14 Oct 2003, 13:52
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Hand edit the .cfg file - instructions for that are here:

http://www.widescreengamingforum.com/node/

If it's really messed up, delete the .cfg file, and let Call of Duty create another default one.


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 Post subject: Call of Duty
PostPosted: 11 May 2005, 15:14 
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I posted some pics on the screenshot section showcasing the differences between fullscreen and widescreen in this game.

http://images.widescreengamingforum.com


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 Post subject: Call of Duty
PostPosted: 16 Jun 2005, 04:49 
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Joined: 29 May 2005, 15:56
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This solution worked perfectly for me. The menu and HUD are stretched, and it appears the FOV hack only works in Single Player, but it is still better than nothing. Thank you! :)


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PostPosted: 16 Jun 2005, 05:04 
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Joined: 16 Jun 2005, 01:13
Posts: 11
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: robert
IP: 192.168.1.100
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 FS
...using colorbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@105,0 (1926x1118)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site.


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 Post subject: Call of Duty
PostPosted: 16 Jun 2005, 05:15 
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Joined: 29 May 2005, 15:56
Posts: 56
Code:
...PIXELFORMAT 5 selected


Sounds like you forgot this...

Code:
seta r_mode "-1"


:wink:


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 Post subject: Call of Duty
PostPosted: 21 Jun 2005, 02:08 
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Joined: 15 Apr 2005, 23:56
Posts: 20
Is there a way to get videos to work with a custom res?


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 Post subject: Call of Duty
PostPosted: 21 Jun 2005, 13:13 
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Not that I know of.


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 Post subject: Call of Duty
PostPosted: 21 Jun 2005, 22:18 
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Joined: 29 May 2005, 15:56
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Is there a way to get videos to work with a custom res?


Most of the videos encoded for games are in a single format (4:3). Prerendered cutscenes and intro videos (with the exception of Unreal Tournament's) are never rendered in realtime and are therefore stretched to fit the widescreen aspect ratio. Unless companies start building games with widescreen in mind, and include 16:10, 16:9, and 4:3 versions of all prerendered videos, we'll have to deal with stretched 4:3 for a while.


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 Post subject: Call of Duty
PostPosted: 22 Jun 2005, 04:58 
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Joined: 15 Apr 2005, 23:56
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[quote]Is there a way to get videos to work with a custom res?


Most of the videos encoded for games are in a single format (4:3). Prerendered cutscenes and intro videos (with the exception of Unreal Tournament's) are never rendered in realtime and are therefore stretched to fit the widescreen aspect ratio. Unless companies start building games with widescreen in mind, and include 16:10, 16:9, and 4:3 versions of all prerendered videos, we'll have to deal with stretched 4:3 for a while.

It's not stretched, it just not visible, period. You can only hear the videos, you can't watch them when you are using custom resolutions. I would be happy if it was just stretched, I would like to be able to watch them.


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 Post subject: Call of Duty
PostPosted: 22 Jun 2005, 05:30 
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Joined: 29 May 2005, 15:56
Posts: 56
Well for Q3 engine games, you are correct; intro videos usually don't show at all. However, for games like Republic Commando, the intro videos are stretched.


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