Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 23 Apr 2008, 01:25 
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[quote]Fantastic! Do bad I need 1440x900. Any plans for that.

Malakaius already did 1440x900 (linkage).

However, his is based on the 1280x960 interface so make sure you select that in UniWS.

At some point I'll do a 1440x900 based on 1024x768 so we're consistent. Additionally Malakaius didn't center the combat queue so I'll take care of that too.

I certainly appreciate all of this, and I am going to be playing for the first time now. I started it, but never got very far. Will try it in Surround.


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PostPosted: 23 Apr 2008, 08:12 
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I found a relatively quick way to edit the 2D background screens (for the inventory, Pazaak, etc) for widescreen. I suppose I'll do those too while I'm at it. Though I'm not sure why I'm bothering. I can't imagine that many people are replaying this game anymore.


That seems like overkill there.

Meh, seeing this:

instead of this:

every time I go into a menu screen makes a difference to me. It's especially distracting on the Pazaak screen.

Plus it took me less than 45 minutes to do all the resolutions. All I do is open up the 1600x1200 verision, crop or expand as a appropriate based on the resolution I'm doing it for, do a little resize back into a texture size and save. Literally than 2 minutes to do one. Unfortunately I just had to repeat it 7 times for each resolution because that's how many different 2D backgrounds are in the game. It was still a nice break from editing those damn hud coordinates.


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PostPosted: 23 Apr 2008, 15:38 
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Can you email me these when you send the latest HUD files? That way I can make one package for everything.


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PostPosted: 23 Apr 2008, 16:44 
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Can you email me these when you send the latest HUD files? That way I can make one package for everything.

Yes that's what I was planning. I'm putting all the files in their own folder based on resolution, I'll zip it up and send it when everything is done.

Though I might skip doing anything with 2560x1600, sorry. I was doing the backgrounds and I noticed that the menu really ends up being a tiny little window at that res. I'd imagine that even on a 30" screen the HUD icons and menus would be so small that the game wouldn't be very usable at that res anyway. Owners of super high res screens will just need to use a slightly lower res.

---update---

If my math is right, on a 30" screen at 2560x1600, the majority of the text in the game is going to be about 3/32 of an inch tall (about 2.4mm for those of metric persuasion), e.g. tiny. Unless you have bionic eyes, or sit 1 foot from your screen, I can't imagine the game being comfortably playable at that res.


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PostPosted: 23 Apr 2008, 19:49 
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[quote]Fantastic! Do bad I need 1440x900. Any plans for that.

Malakaius already did 1440x900 (linkage).

However, his is based on the 1280x960 interface so make sure you select that in UniWS.

At some point I'll do a 1440x900 based on 1024x768 so we're consistent. Additionally Malakaius didn't center the combat queue so I'll take care of that too.

I found a relatively quick way to edit the 2D background screens (for the inventory, Pazaak, etc) for widescreen. I suppose I'll do those too while I'm at it. Though I'm not sure why I'm bothering. I can't imagine that many people are replaying this game anymore.

In any case, because the largest background screen available is 1600x1200, and I'm no artist, they will have black bars on the side for resolutions above 1600 in width. They're plain old image files though, so once I upload the files for the corrected side, some artist can just load them into P.Shop and try their hand at filling in the blank space.

I patched to 1280x960 and put the 1440x900 in my override folder and saw no changes. Is the file correct? Anything else I could check?


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PostPosted: 23 Apr 2008, 20:07 
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I patched to 1280x960 and put the 1440x900 in my override folder and saw no changes. Is the file correct? Anything else I could check?

Did you unzip (or rather un-RAR) it first? You didn't just dump the RAR file in the directory right?


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PostPosted: 23 Apr 2008, 20:09 
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[quote]
I patched to 1280x960 and put the 1440x900 in my override folder and saw no changes. Is the file correct? Anything else I could check?

Did you unzip (or rather un-RAR) it first? You didn't just dump the RAR file in the directory right?

Correct.


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PostPosted: 23 Apr 2008, 20:28 
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That should be all you need to do.

Had you used UniWS on Kotor previously? If you didn't undo your previous changes first, it wouldn't work correctly. Other than that I have no suggestions.

I should be uploading my files based on the 1024x768 interface to Ibrin in the next 3 days. If you can wait a few days you can try mine, but they shouldn't be any different in functional terms.


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PostPosted: 25 Apr 2008, 04:03 
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The UniWS does work in Surround, but the subtitles don't show...



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PostPosted: 25 Apr 2008, 04:49 
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Whomever makes a centered HUD for this game is a true god among men.

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