Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 13 Dec 2024, 20:39

All times are UTC [ DST ]




Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: 05 Jul 2010, 15:03 
Offline

Joined: 05 Jul 2010, 14:54
Posts: 1
Indeed. The cursor issue has been fixed in patch 1.06:



Als well as added new resolutions to the launcher (e.g. 2560x1600) which I cannot test myself unfortunately.

Patch 1.08 (recently released on Steam), available soon for retail has also added support for NVIDIA 3D Vision.


Top
 Profile  
 


PostPosted: 25 Aug 2010, 02:15 
Offline

Joined: 25 Aug 2010, 02:10
Posts: 1
Another update, I just downloaded the demo from Steam, and tested the surround trick.
It doesnt work if you turn Antialiasing on, it has to be off.
And when it works, the cursor is stretched again...
Testing in nVidia Surround, 5040x1050.


Top
 Profile  
 
PostPosted: 25 Aug 2010, 21:02 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
I'll test this later on, but it's probably a demo-only issue: according to this the AA works differently in the updated full game.
patch 1.08:
* tweaks the antialiasing method, works better now


Top
 Profile  
 
PostPosted: 27 Aug 2010, 16:16 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Here's some updated info for the DR:

==Version==
1.08

==Method==
Native support for both widescreen and multi-mon. Simply select your desired resolution from the launcher app.

==Surround Gaming support==
Native, Hor+. Most of the HUD stretches, but the cursor/crosshair doesn't.
It seems 2x AA is the max setting for multi-mon. The game won't run with 4x AA.


Top
 Profile  
 
PostPosted: 28 Aug 2010, 12:24 
Offline
User avatar

Joined: 24 Jun 2005, 22:58
Posts: 1045
Added to first post, without discarding original text.


Top
 Profile  
 
PostPosted: 29 Aug 2010, 20:01 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Here's some updated info for the DR:

==Version==
1.08

==Method==
Native support for both widescreen and multi-mon. Simply select your desired resolution from the launcher app.

==Surround Gaming support==
Native, Hor+. Most of the HUD stretches, but the cursor/crosshair doesn't.
It seems 2x AA is the max setting for multi-mon. The game won't run with 4x AA.


I really need to fire this up. I've started playing with SoftTH for my 5x1-P. Is Trine a DX9 title?


Top
 Profile  
 
PostPosted: 30 Aug 2010, 16:10 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
It's DX9 and uses deferred shading + supersampling.
http://forums.steampowered.com/forums/showthread.php?t=1044828


Top
 Profile  
 
 Post subject: Re: Trine
PostPosted: 07 Nov 2014, 05:33 
Offline
Insiders
Insiders

Joined: 21 Oct 2014, 23:33
Posts: 291
Trine screenshot. PLP manual full spread. Full-size & instructions here
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2, 3

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group