Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 15 Dec 2024, 09:24

All times are UTC [ DST ]




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: 04 Oct 2005, 04:21 
Offline

Joined: 30 Jul 2005, 04:15
Posts: 8
I had never bothered to check out if I see any more with my 2005 monitor than non widescreen... till tonight.

I fired UT2004 up on my PC with the 2005FPW. Then I also started it up on my daughters PC with her Sony 17" LCD.

I made very, very sure to put both characters in the same spot, and then compared what I could see.

They are identical. ??

I saw in the list supported by the game that it has 1680X1050 so I have it set at that, and hers is set at 1024X768. They were the same. FOV in both games was set at 95.

Shouldn't the 2005FPW have a "wider" view?? What am I missing??

Thanks.
:)


Top
 Profile  
 


PostPosted: 04 Oct 2005, 19:01 
Offline
Insiders
Insiders
User avatar

Joined: 15 Apr 2005, 23:27
Posts: 1172
set the FOV in the user.ini file in the /System folder of the UT Directory

_________________
P8Z68-V Pro | 2600K | HR02 | HD5850 | 2x4GB Vengeance LP | 128GB M4 + 6TB | X-Fi > HD595 | AX850 | Tai Chi | PB278Q | G110 + Deathadder 2013
P8Z77-V | 3570K | Mugen 2 | HD5850 | 2x4GB Vengeance LP | 500GB | X-750 | Fractal R3 | U2212HM | G110 + G400
P8H77-I | G860 | 4650 | 2x2GB XMS | 320GB | CX500 | Prodigy | T22B350EW | MX518
DC3217IYE | 1x4GB Vengeance | 64GB M4 | TX-42VT20E


Top
 Profile  
 
PostPosted: 04 Oct 2005, 21:51 
Offline

Joined: 30 Jul 2005, 04:15
Posts: 8
Thanks for responding.

I found this in the user.ini:
DesiredFOV=95.000000
DefaultFOV=95.000000
FOVAngle=90.0

I imagine you mean for me to change the FOVAngle one. (Do I make it 95 or some other value?)

I still don’t fully understand though. Why should this be needed if the game says it supports widescreen? In addition, if I made the change (as can be seen by the 2 set at 95.00000) why does the game still have the FOVAngle at 90.0?

Just trying to understand this. I thought if a game supported the resolution out of the box, as UT2004 does, that all you need to do is pick your resolution from in the game.

Thanks for the help.


Top
 Profile  
 
PostPosted: 04 Oct 2005, 21:56 
Offline
Insiders
Insiders
User avatar

Joined: 15 Apr 2005, 23:27
Posts: 1172
mine is set to

DesiredFOV=100.000000
DefaultFOV=100.000000
FOVAngle=90.0

try
130
130
130

and see what happens

_________________
P8Z68-V Pro | 2600K | HR02 | HD5850 | 2x4GB Vengeance LP | 128GB M4 + 6TB | X-Fi > HD595 | AX850 | Tai Chi | PB278Q | G110 + Deathadder 2013
P8Z77-V | 3570K | Mugen 2 | HD5850 | 2x4GB Vengeance LP | 500GB | X-750 | Fractal R3 | U2212HM | G110 + G400
P8H77-I | G860 | 4650 | 2x2GB XMS | 320GB | CX500 | Prodigy | T22B350EW | MX518
DC3217IYE | 1x4GB Vengeance | 64GB M4 | TX-42VT20E


Top
 Profile  
 
PostPosted: 05 Oct 2005, 02:47 
Offline

Joined: 30 Jul 2005, 04:15
Posts: 8
I will try, but I still don't understand why I need to do this. The game is supposed to support widescreen out of the box. :?


Top
 Profile  
 
PostPosted: 05 Oct 2005, 12:37 
Offline
Editors
Editors
User avatar

Joined: 14 Oct 2003, 13:52
Posts: 5706
If you set the Field of View the same, you'll see the same amount of ground area regardless of what aspect or res you are using. For a 4:3 monitor, FOV should be 90 or so. For a 16:10 monitor, it should be around 100. That will vary from game to game, though.


Top
 Profile  
 
PostPosted: 05 Oct 2005, 17:41 
Offline
Insiders
Insiders
User avatar

Joined: 15 Apr 2005, 23:27
Posts: 1172
i like to have UT wider than most to prevent ownage from the sides.... :P

_________________
P8Z68-V Pro | 2600K | HR02 | HD5850 | 2x4GB Vengeance LP | 128GB M4 + 6TB | X-Fi > HD595 | AX850 | Tai Chi | PB278Q | G110 + Deathadder 2013
P8Z77-V | 3570K | Mugen 2 | HD5850 | 2x4GB Vengeance LP | 500GB | X-750 | Fractal R3 | U2212HM | G110 + G400
P8H77-I | G860 | 4650 | 2x2GB XMS | 320GB | CX500 | Prodigy | T22B350EW | MX518
DC3217IYE | 1x4GB Vengeance | 64GB M4 | TX-42VT20E


Top
 Profile  
 
PostPosted: 06 Oct 2005, 05:08 
Offline

Joined: 30 Jul 2005, 04:15
Posts: 8
Paradigm Shifter...

I am not the brightest bulb so if you could explain that even further to me I would really appreciate it.

UT2004 is supposed to support widescreen out of the box. Now if say it is set to the default 90 degrees on both a 4:3 monitor and a 16:10 monitor, why would it still not inherently give you a wider view on the 1680 setup? For if not, then a 4:3 person would have widescreen just as much by just changing the default to 100 as well, correct??

I know this is a silly question, but I still don't understand why one would need to make a change, if the game supports widescreen.

I could understand if the game didn't support widescreen, but since this one does, should it not as I said when both set to same, just naturally give you more horizontal?

Thanks :)


Top
 Profile  
 
PostPosted: 06 Oct 2005, 10:02 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
Hello Enygma ...
UT2004 is supposed to support widescreen out of the box. Now if say it is set to the default 90 degrees on both a 4:3 monitor and a 16:10 monitor, why would it still not inherently give you a wider view on the 1680 setup?

Here is how I see it ...

Just because a game is supported OOTB doesn't meant to say that the FOV and resolution are inherently linked ... even if they should be (IMHO)
Some games do have this inherent link between FOV and resolution ... HL2 for instance.
Some like UT2004 give the user a choice ... see below.
Some games manufacturers consider a wider FOV for widescreens as cheating as widescreens users could then seem more compared to 4x3 users ... Battlefield 2 for instance .. and so it is not considered to have widescreen support.

UT2004 does support widescreen OOTB ... but they have approached this problem differently giving everyone the same FOV variation no matter what screen you have.
If the user sets up a FOV that is too wide or too small for there screen be it 4x3 or a widescreen then there game-play experience will look and feel wrong.
The user can choose the FOV that best suits their screen (or there preference) be it 4x3 or a widecreen ... from within the game ...

In the game go to ...
Settings ...
Player ... on the right hand side you will see there is a way to vary the FOV ...
Default FOV ... set it here to 100

Now the game will play look and feel right for your widescreen resolution.
You can have it at 90 if you want but it will look and feel wrong for your widescreen ... just as a FOV of 100 will look and feel wrong for a 4x3 screen.

This also gives the user a choice ... some people like a slightly wider FOV ... some like it a bit narrower than the default ... whether they are using a 4x3 screen or a widescreen.
So they might choose a FOV of 95.
That said ... 90 looks and feels about right at 4x3 ... 100 looks and feels about right for 16:10

So yes ...
For if not, then a 4:3 person would have widescreen just as much by just changing the default to 100 as well, correct??
... but it would look and feel wrong for them.

The user.ini hack/editing gives you the ability to change the FOV even further beyond what you can set it to within the game ... but as I say it is about what looks and feels right when you actually play the game.

I say ... good on UT2004/EPIC for giving us choice .... 8)
I hope this helps ... :D


Top
 Profile  
 
PostPosted: 06 Oct 2005, 12:11 
Offline
Editors
Editors
User avatar

Joined: 14 Oct 2003, 13:52
Posts: 5706
Paddy hit the nail pretty much spot on the head. ;)

Just because a game is supported OOTB doesn't meant to say that the FOV and resolution are inherently linked ... even if they should be...


I agree - FOV should be linked to res chosen. That way games will deal with aspects correctly, and we won't end up with the flamewars that have resulted on other forums about how widescreen is 'cheating' because it gives you a larger field of view. *cough*Battlefield2Forums*cough* :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group