I personally have an issue that I know a few other users share with TH resolutions, objects missing out of environments completely and the draw distance/popup of objects being much more strict than it should be.
I played for like 4 hours before I knew I had this problem as indoors you can not see it, but when I got to a forest and outdoors area the problem is very noticable.
I posted this in the appropriate mufti monitor game section but it probably should be cross posted here since its important data for the detailed report for surround gamers.
so got outside the dwarf town and now in the forest I can see I suffer the popup and vanishing object issue as well, depending on where the camera is rotated everything just goes *poof*.
Good game but think I will have to force myself to not play it until that gets fixed so I can better enjoy it.
I made 2 short clips to compare 1920x1200 to 5760x1200 the difference in the environment is easily noticeable as is the pop up effect on the surround resolution.
Im going to hop in bed should have been sleeping like 4 hours ago, but later tonight I will go post these on there forums so they can see the problem and hopefully give us a fix.
http://rapidshare.com/files/306198029/DAOrigins_1920x1200.mkv
http://rapidshare.com/files/306198365/DAOrigins_5760x1200.mkv
Edit: Both files in one download - http://rapidshare.com/files/306289661/DAOrigins_Surround_Comparison.rar
Post Here if you want to help make this an important issue: http://social.bioware.com/forum/1/topic/58/index/176437
Try to bump that thread if you can, just overnight while the post count is at its lowest it fell to page 4 with no reply's and no views, only us who use 3x screens are going to care about the bug.
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