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 Post subject: Red Faction: Armageddon
PostPosted: 07 Jun 2011, 06:05 
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Joined: 28 Nov 2010, 22:18
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Seems it won't support triple-wide, same as the first game.

Not sure if this being in the game's readme file as a video issue is an indication that they'd like to change that in the future.

From the game's readme


---------------------------------------------------------------------
2.2 VIDEO ISSUES
---------------------------------------------------------------------


A. Latest video drivers required. Steam provides a link for
updating video drivers in their menus if needed.

B. Mid-range NVIDIA® GeForce® 9xxx cards, such as the NVIDIA®
GeForce® 9400 GT may experience low framerate during gameplay.
NVIDIA® GeForce® 88XX or 98XX 320 MB graphics cards or higher
are recommended.

C. Some Mid-range ATI Radeon™ cards with 80 shader processors
such as the ATI Radeon™ HD 4350 & 5450 may experience low
framerate during gameplay.

D. If visual effects are seen displaying through walls with
use of an NVIDIA® GeForce® graphics card, update video
drivers to resolve the issue.

E. If screen tearing is occurring, turn on v-sync in the
video options menu.

F. Eyefinity is not supported.



Downloading on steam now, will report back when I can actually get in the game.


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PostPosted: 07 Jun 2011, 07:12 
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Well, I haven't bothered messing with the config files to see if it can run triple-wide (if it can, I'm sure the HUD will be stretched like in the first game)

But it's mad fun so far. It's totally linear unlike guerilla, but so far that's not really bothering me too much, there's still lots of stuff to wreck.

it's a much better port this time around too, since they did it in house instead of outsourcing the job. They have good, non laggy mouse-controls, and a good amount of key-bindings and video options like a proper PC game... save the triple wide support :P


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PostPosted: 07 Jun 2011, 11:58 
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Ill wait for a triple wide solution to buy this game.


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PostPosted: 07 Jun 2011, 16:55 
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Standard vs. widescreen comparison screenies are always welcome. :wink:


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PostPosted: 07 Jun 2011, 20:43 
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Yeah, you bet, I'll post up some screenies when I get home later.

I would have last night, but I ran into a bug an hour in at a new area that cut my FPS to the low teens and made the game unplayable...

Perhaps it's a 3way SLI issue, im sure they don't test console ports with tri-sli.


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PostPosted: 08 Jun 2011, 02:18 
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Here's some comparison shots. At least it's HOR+

I seem to see some HUD deforming depending on the aspect, so Even if it were possible to set a triple-wide res, (I couldn't find any config files for this game anywhere) the HUD would be all over the place.

4:3




16:10



16:9



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PostPosted: 08 Jun 2011, 06:58 
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anyway we could get a FOV edit mod..?

Hayden help us ! :)


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PostPosted: 08 Jun 2011, 11:43 
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Joined: 14 Feb 2010, 13:39
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Please list the flaws..... (for myself and for informational purposes)

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PostPosted: 08 Jun 2011, 14:14 
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Only flaw is no Triple-Wide support as far as I can see. Unless a slight bit of hud distortion counts.


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PostPosted: 08 Jun 2011, 14:16 
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Only flaw is no Triple-Wide support as far as I can see. Unless a slight bit of hud distortion counts.


So it is merely an issue of not being able to choose a Superwide resolution?

Will it run windowed?

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