imusrt's blog

Game renders decently & remembers borderless perfectly. But has a few issues, none a problem.


(PLP screenshot with bezel effect)

Faery Legends Of Avalon 2010 Manual PLP Instructions

Submitted by imusrt on 27 April, 2015 - 06:46

Game looks good, but loading screens stretched.


(PLP screenshot with bezel effect)

Batman Arkham Origins 2013 Manual PLP Instructions

Submitted by imusrt on 19 April, 2015 - 02:33

Shortcut/launcher argument -d3d9. SoftTH (DX9 x86). In-game select fullscreen & massive resolution.
Multiplayer vert- view fix: edit %USERPROFILE%\Documents\WB Games\Batman Arkham Origins\BmGame\ Config\BmEngine.ini. Switch AspectRatio_MaintainXFOV to ...YFOV.


(PLP screenshot with bezel effect)

View guide for general help with the instructions.

Battlefield 4 2013 Manual PLP Instructions

Submitted by imusrt on 19 April, 2015 - 02:31

Ingame: Borderless. ShiftWindow (+ border = full spread)


(PLP screenshot with bezel effect, compressed)

Brothers A Tale Of Two Sons 2013 Manual PLP Instructions

Submitted by imusrt on 19 April, 2015 - 02:28

SoftTH (fullscreen, DX9 x86). Edit 2 files in %USERPROFILE%\Documents\My Games\UnrealEngine3\P13\Config.
1: P13Engine.ini. ResX & ResY your PLP resolution. Switch AspectRatio_MaintainXFOV to ...YFOV.
2: P13Input.ini. Under [Engine.PlayerInput], add line: Bindings=(Name="T",Command="FOV 58.3").
At game start, always type T for FOV fix.


(PLP screenshot with bezel effect)

Brutal Legend 2013 Manual PLP Instructions

Submitted by imusrt on 19 April, 2015 - 02:18

In-game: windowed. ShiftWindow (+ border = borderless)


(PLP screenshot with bezel effect)

Call Of Juarez Gunslinger 2013 Manual PLP Instructions

Submitted by imusrt on 18 April, 2015 - 21:39

Fullscreen: SoftTH (fullscreen, DX9 x86). Main menu select massive resolution (maybe at each game start). Game locks up sometimes (Ctrl+Alt+Del).
OR Borderless: In-game windowed (it's borderless), quit. Edit %LOCALAPPDATA%\techland\ cojgunslinger\out\ Settings\Video.scr. Resolution(####,####) yours (no border). ShiftWindow (no border).


(FOV 90, PLP screenshot with bezel effect)

Crysis 3 2013 Manual PLP Instructions

Submitted by imusrt on 18 April, 2015 - 21:12

Game spreads basically perfect. Hor+ & FOV proper. Guns, aim, vehicle-views & HUD are all proper. HUD element-positions span full width, but are fairly adjustable (via Safe Area in Options). Rendered cutscenes full hor+, FMVs usually pillarboxed (rarely full vert-). All text & menus are proper (menu text on center, with rendered background either pillarboxed or hor+). Bloody injury overlay stretched full (looks fine).


(PLP screenshot with bezel effect)

Dead Island Riptide 2013 Manual PLP Instructions

Submitted by imusrt on 18 April, 2015 - 21:01

Game looks good, & menus work well (fully visible, background proper). FOV dead-proper, rendered cutscenes full hor+. Weapons look & aim proper (& un-aimed is near-proper *). All text is proper. Menu elements & HUD on center (with some encroachment **). Perfection is achievable but too annoying ***. The easy way has some ugliness ****.


(PLP screenshot with bezel effect)

Dead Space 3 2013 Manual PLP Instructions

Submitted by imusrt on 18 April, 2015 - 20:57

Borderless: In-game windowed (not borderless), VSync off (for unlocked FPS), quit. Edit %LOCALAPPDATA%\EA Games\Dead Space 3\system.txt. Window.Height & Width = your PLP resolution (no border *), Window.WideScreen = true, Window.FOVScale = 1.05 (ie crop off legs, keep butt). ShiftWindow (+ border = borderless & to position).
OR Fullscreen (unconfirmed but logical): use SoftTH (DX9 x86), in-game select resolution.


(PLP screenshot with bezel effect)

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