Mass Effect 3 2012 Manual PLP Instructions
Complex setup, but easy PLP once done & game looks perfect.
(PLP screenshot with bezel effect)
1. In-game fullscreen, play to safe place, change the resolution (adds file entry), save, quit.
2. Edit %USERPROFILE%\Documents\BioWare\Mass Effect 3\ BIOGame\Config\GamerSettings.ini. ResX & ResY= your base PLP resolution.
3. SoftTH (DX9 x86).
4. Flawless Widescreen (FWS) *:
A. Load game plugin, checkmark all (enable, FOV, Renderer, HUD), leave FOV slider 0.0, then quit.
B. Find (path-to-FWS)\PluginCache\FWS_Plugins\ Modules\MassEffect3\ Dependencies\Scripts\MassEffect3.lua.
C. Replace (Notepad) the following strings (no quotes), then save:
i. "DisplayInfo:GetWidth()" becomes #### (base PLP width).
ii. "DisplayInfo:GetHeight()" becomes #### (base PLP height).
iii. "DisplayInfo:GetiOffsetX(0)" becomes #### (side screen's width).
iv. "DisplayInfo:GetiOffsetWidth(0)" becomes #### (center screen's width).
v. "DisplayInfo:GetiOffsetHeight(0)" becomes #### (center screen's height).
5. Start FWS, start game. It spreads full at player view.
(aim view)
(1080p comparison)
NOTES:
1. Hor+ & FOV looks proper. All these are rendered perfectly on only center screen: HUD, menus, Galaxy Map, FMV & rendered cutscenes.
2. Optional FOV (not needed): FWS slider. Slider at 0.0 looks proper (screenshot), but may feel a hint too close for 3P in multi-monitor.
3. FWS must be restarted to recognise edits. Should backup lua file. If game reverts in future, paste file back in.
4. * FWS menu's resolution override was not tested & may work fine (instead of above LUA edit method).
(Galaxy Map, perfect on center)
(menu example, perfect on center)
(rendered cutscene example, perfect on center)
View guide for general help with the instructions.
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