Sniper Ghost Warrior 2 2013 Manual PLP Instructions

Submitted by imusrt on 18 April, 2015 - 08:15

Game renders all well, but also has glitchy annoyances.

(PLP screenshot with bezel effect)

Borderless: In-game select DX11 (or DX9) & windowed, quit. Create or edit existing (path-to-game-superfolder)\autoexec.cfg. Enter 3 lines: r_Width = ####, r_Height = #### (both yours, no border), r_FullscreenWindow = 1. Play game (its auto-positioned & borderless). While playing, game is forced back to single-screen in these cases:
1. Pressing Escape (menu. So don't unless you are quiting).
2. At finish of each chapter (requires game restart per new chapter, right after checkpoint. but it's ok as chapters aren't short).

OR Fullscreen: In-game select DX9 fullscreen, quit. Restart game, confirm you don't have Visual Oddity *, quit. SoftTH (DX9 x86). In-game select massive resolution.

1. Optional FOV (not needed): create or edit existing (path-to-game)\autoexec.cfg. Add lines: cl_FOV = ##, r_DrawNearFOV = ##, pl_movement.power_sprint_targetFOV = ## (stock is all 60).
2. * Visual Oddity Fix. Symptom: character view oddity, surrounded by a dark scroll (or similar weirdness). Cause: Appears a Radeon-specific anomally only in DX9 game. Fix: use DX11. Use borderless or SoftTH v3+ fullscreen. DX9 game may be fixable, but a hard fluke & not worth attempting.
3. Original game was only DX9. DX11 was added later.

View guide for general help with the instructions.