Eyefinity/Surround Analysis for Torchlight II
Runic was nice enough to give me a couple of beta keys for Torchlight II. I spent some time going through the game in widescreen and Eyefinity. Kayden was able to put some time into the game with an NVIDIA Surround rig. Overall, multi-monitor support is great, with several improvements over the original Torchlight. We did uncover one issue, which we are reporting to Runic. If you set the UI scaling to 100%, the health orbs are on the far left and right corners of the screen. This is a global bug, and it impacts single screen, AMD Eyefinity and NVIDIA Surround.
On a positive note, you can now place the automap to fill the left or right monitor. This is a great use of the extra screen real estate in Eyefinity or Surround.