Baseline (Widescreen) Solution & Issues
The game is Hor + in widescreen resolutions. The game screen is a simulated desktop with multiple windows. The camera screens are Hor + while the other popups have stretching. Since the camera screens are the dominant part of the game Hor + is the screen-change classification.
All the two-dimensional art is stretched in widescreen resolutions including the popups and desktop background. The HUD is stretched in widescreen resolutions. Rendered cut-scenes are Hor + in widescreen resolutions. Pre-rendered cut-scenes are anamorphic.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Eyefinity / Surround Specific Solution & Issues
4k UHD Specific Solution & Issues