Baseline (Widescreen) Solution & Issues
Native widescreen support. HUD size does not change with the resolution used.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Same as widescreen. Everything works correctly (ultra-widescreen is not affected by the visual issues seen with multi-monitor aspect ratios).
Eyefinity / Surround Specific Solution & Issues
Major visual issues at the sides of the output at all tested aspect ratios. The appearance of and severity of the effects depend on the objects and terrain (constantly changing depending on what is present).
4k UHD Specific Solution & Issues