Baseline (Widescreen) Solution & Issues
Native "Vert+" support. Most 2D items (including photos, readable documents, Max's journal and smartphone) are formatted for 16:9 and squished in lower aspects.
To customize the FOV, see the methods described below.
Update: since the release of Episode 3 black bars enforce a 16:9 picture in all resolutions !
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
2D elements stretch.
Fixing the Vert- FOV can be done in several ways...
- Method 1: MaintainYFOV aka High FOV for Dummies
Very easy but modifies the look of the game drastically. Interaction widget is all over the place until Max closes in on the object/person.
Open the file %USERPROFILE%\Documents\my games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeEngine.ini
Look for the line AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
Replace MaintainXFOV
with MaintainYFOV
.
- Method 2: bind FOV to key
Requires more effort but less damaging to the graphics and gameplay.
Open the file Steam\SteamApps\common\Life Is Strange\LifeIsStrangeGame\Config\DefaultInput.ini
Add the following line at the end of [Engine.PlayerInput]
+Bindings=(Name="Q",Command="FOV 83.93")
// fixed hFOV for gameplay (default is 68 for 16:9)
Run the game and press Q to fix the FOV.
There are actually more than one baseline for FOV. To take good comparison screenshots, additional FOV keys were required:
+Bindings=(Name="E",Command="FOV 74.06")
// fixed hFOV for cinematics (default is 59 for 16:9)
+Bindings=(Name="R",Command="FOV 96.42")
// fixed hFOV for main menu (default is 80 for 16:9)
These values are for 2560x1080, use FOVCalc to get the right values for your resolution.
.exe fix for 2560x1080 that removes the black bares for that where introduced since episode 3:
http://www.file-upload.net/download-10718392/LifeIsStrange_21-9_fix.exe....
Eyefinity / Surround Specific Solution & Issues
Barely playable: a fixed FOV causes the interaction widget to scale incorrectly. Other 2D elements stretch.
4k UHD Specific Solution & Issues