Baseline (Widescreen) Solution & Issues
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Native HOR+
Alternative Hex edit FIX for Pillarboxed Cutscenes:
Go to --> ...\MonsterGame\CookedPC\Engine.xxx look for 39 8E E3 3F and change it to CD 90 18 40
Eyefinity / Surround Specific Solution & Issues
Native HOR+ but way to much. You need to INI edit the FOV.
Go to --> C:\ProgramData\ArtificialStudios\MonsterMadness\MonsterInput.ini
Add these Lines: | OnRelease FOV 133 to the Fire Button or Move Forward Button.
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire | OnRelease FOV 133")
Alternative Resolution change via INI:
Go to --> C:\ProgramData\ArtificialStudios\MonsterMadness\MonsterEngine.ini
StartupResolutionX=5760
StartupResolutionY=1080
4k UHD Specific Solution & Issues