Baseline (Widescreen) Solution & Issues
Native support, screen change is 16:9 anamorphic.
- Windowed mode is always 16:9. The window can be resized at will, but will retain its proportions.
- Fullscreen mode always uses the display's native aspect ratio. In-game resolution setting allows for lower pixel counts, but aspect will remain unchanged.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Pillarboxed fullscreen gameplay.
Eyefinity / Surround Specific Solution & Issues
Pillarboxing = no support.
4k UHD Specific Solution & Issues
(Vector art in addition to native support for any resolution should result in top-notch support out of the box !)