PixelJunk Shooter

One of the few (and arguably the best) fluid-physics based puzzlers on the omnipotent PC platform is in fact... a cave shooter released 4 years earlier on the PS3. Go figure.

ACUnsupportedIncomplete
Support summary
Support
Method
HUD
Widescreen:
Static Aspect
  • Native
  • Proper
Ultra/Super-Wide:
Pillarboxed
  • Native
  • Optimized
Multi-Monitor:
Pillarboxed
  • Native
  • Optimized
4k UltraHD:
 
Rendered Cut-Scene:
  • Static Aspect
FMV Cut-Scene:
  • N/A
Game information
Game status:
Released
Release Date:
Monday, 11 November, 2013

Tested Version: 
Steam

Play styles: 
,
Setting: 
,
Developer: 
,


Store Links: 
GOG,
Comparison Screenshots
  • 4:3 Screenshot
    PixelJunk Shooter
  • 16:10 Screenshot
    PixelJunk Shooter
  • 16:9 Screenshot
    PixelJunk Shooter
  • Ultra-Wide (21:9) Screenshot
    PixelJunk Shooter
  • Super-Wide (32:9) Screenshot
    PixelJunk Shooter
  • Eyefinity / Surround Screenshot
    PixelJunk Shooter
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native support, screen change is 16:9 anamorphic.

  • Windowed mode is always 16:9. The window can be resized at will, but will retain its proportions.
  • Fullscreen mode always uses the display's native aspect ratio. In-game resolution setting allows for lower pixel counts, but aspect will remain unchanged.



Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Pillarboxed fullscreen gameplay.




Eyefinity / Surround Specific Solution & Issues

Pillarboxing = no support.




4k UHD Specific Solution & Issues

(Vector art in addition to native support for any resolution should result in top-notch support out of the box !)

Expand all screenshots and resolution details
Expand all screenshots and resolution details