Baseline (Widescreen) Solution & Issues
Native "Vert+" support (up to 5:4). Select your resolution from the launcher app.
- Erratic aspect ratio issues: some users report stretched/squished/off-centered picture at certain resolutions. Cause and solution unknown.
- FMVs are 16:9 anamorphic.
- Real-time rendered cut-scenes are Vert+ in 16:10, letterboxed in standard resolutions.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Native Hor+ support.
- HUD is constrained to 16:9.
- FMVs are pillarboxed.
- Real-time rendered cut-scenes are both pillarboxed and slightly Hor+ !
Eyefinity / Surround Specific Solution & Issues
Native Hor+ support with a sneaky flaw: in fullscreen mode, bezel compensation stretches the picture.
- Fullscreen screen change is perfect from 1x1 to 3x1 e.g 5760x1200 is strictly Hor+ compared to 1920x1200.
- Fullscreen bezel compensation only adds stretching e.g 6060x1200 looks like 5760x1200 stretched.
- Windowed mode wokrs differently: screen change of the resizable window is always Hor+ (up to 8.9:1). Use Borderless Gaming to fix the aspect ratio of bezel-compensated resolutions.
- 15:4 behaves similarly to UWS and windowed mode: strictly Hor+ compared to 16:9 (not 5:4).
4k UHD Specific Solution & Issues