@SeamlessEnt Quick questions, has SOL: Exodus been tested with multi-monitor resolutions?
@SeamlessEnt If not do you know if the games rendering behavor is horizontal plus when the aspect ration increases? ie from 4:3 to 16:10
Day Later:
@SeamlessEnt Come on, that was a simple yes, no, don't know question, I just want to know if I need to prime the WSGF to hack it or not.
@nskid11 sorry, missed your earlier tweets! Short answer: not sure. We run on UE3 and didn't touch the rendering code, so...
@SeamlessEnt So that does not bode well then, although Sanctum uses UE3 and had a line in its ini file to set hor+ FOV. Will have to see.
@nskid11 hmm, good to know. Things like this and 3D support are options we'd like to support in the near future.
@SeamlessEnt Getting the res to work is easy unless the game is hardcoded to not allow it, its the FOV and HUD that are normally the problem
@nskid11 understand what you mean, HUD positioning can be a chore. We'll investigate when we can.
@SeamlessEnt Its less positioning and more stretching, positioning doesn't look back, stretching does.
@SeamlessEnt Reguardless I'll let you know what I find out in terms of multi-monitor support when I get to trying to get it to work tonight.
Later that day:
@SeamlessEnt Well I have half a fix, I can get it ingame at the correct resolution with it rendering the 3D correctly but...
@SeamlessEnt The engine is doing funny things if I edit the hex in the profile.bin to force the resolution change, I'll write it up on forum
@nskid11 yes, we had to do some voodoo with respect to settings so that's not surprising, but we may be able to look at this for 1st patch