This year was a big year for game releases, with major titles such as Battlefield 3, Modern Warfare 3, and The Elder Scrolls V: Skyrim all released, along with loads of other excellent titles in all genres. But how did the games stack up when it came to widescreen and multi-monitor support? Which developers are supporting the WSGF community?
Four separate awards are being presented: Three "Field of Vision" awards for excellence in widescreen and surround gaming support, and one "Narrow Minded Award" for shunning our community.
View the full article for a look at the physical awards the WSGF had made, the site Founder/Editor-In-Chief featured on NewEgg TV, and the press release the WSGF sent out...
NVIDIA makes it easy (relatively speaking) to do custom resolutions. AMD, not so much. Haldi has figured out how to use the AMD Driver Library (ADL) SDK to force a custom res. Why would you want to do this? Not sure. You could test "FauxEF" on a single screen, and maybe you could get a TH2Go to work on a laptop. However, it's cool to know someone has figured this out.
Somehow I missed this article about AMD's booth at CES, that showed off an AMD Radeon 7970 hooked up to a 4k monitor. The article outlines that a 4k monitor requires two DP inputs to support the full resolution and bandwidth. This got me thinking...
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