wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Submitted by Anonymous on 10 October, 2012 - 10:35
Originally an iOS app, this lightweight tower defense game features 5 types of towers versus 7 enemy vehicle classes, battling it out throughout a 24-level campaign and two difficulty modes.
A demo is available on Desura, and the game has appeared on Steam Greenlight.
Submitted by AussieTimmeh on 9 October, 2012 - 23:38
X-Plane 10 Global is the world’s most comprehensive and powerful flight simulator for personal computers, and it offers the most realistic flight model available.
X-Plane is not a game, but an engineering tool that can be used to predict the flying qualities of fixed- and rotary-wing aircraft with incredible accuracy.
Submitted by AussieTimmeh on 9 October, 2012 - 12:15
High in Earth’s stratosphere, you’ll thread a path through the rotating blades of enormous wind turbines. Elsewhere in the solar system, you’ll dodge asteroids above seas of lava, spray graffiti onto lunar government offices, and flip off Ganymede colonists, all in the name of peaceful protest.
Jump off of buildings
Create your own stunts
Impress the crowd by kissing skyscrapers
Flip people off for points
MechWarrior Online is a first person shooter where you pilot 25 to 100 tons of weapons on legs and you have to defeat other people piloting the same. The game has native support for multi-monitor systems, the main menu / launcher does load in windows mode in the centre of the screen, but the core of the game is horizontal plus and the HUD centred correctly. The video itself is part analysis, part walkthough and part waffle, my commentary need works I know, need more practice, but feel free to like or dislike my video and comment.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by AussieTimmeh on 7 October, 2012 - 12:29
This is the fifth entry in my series of reviews for the Steam Indie Bundles. Each review is short and subjective, and is geared to give you a quick look at the game. Indie Bundle 5 includes: Audiosurf, Gemini Rue, Greed Corp, The Tiny Bang Story, and Ys: The Oath of Felghana.
Submitted by AussieTimmeh on 7 October, 2012 - 11:10
Ys: The Oath in Felghana is a Japanese Action RPG by Nihon Falcom. It is a remake of the third game in the Ys series, Ys III: Wanderers from Ys.
This game, like all Ys games, has a strong focus on story-telling, much like the Final Fantasy series (for those who are not familiar with the Ys series).
Submitted by AussieTimmeh on 7 October, 2012 - 09:49
The Tiny Bang Story is set in a fictitious world that is hit by an asteroid, leaving you to literally pick up the pieces and put it back together. Over several chapters, you need to rebuild machines and solve puzzles to find all the pieces you need to rebuild the world.
Submitted by AussieTimmeh on 7 October, 2012 - 09:07
Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for. Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely. As fate brings these two closer together, we discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy.
Submitted by skipclarke on 5 October, 2012 - 20:17
XCOM: Enemy Unknown is a remake of the 1994 classic strategy game UFO: Enemy Unknown, also known as X-COM: UFO Defense. Unlike the previously announced XCOM by 2K Marin, this game will return to the strategic root of the X-COM series.
Submitted by skipclarke on 3 October, 2012 - 02:32
Just about a year ago AMD release their first flagship APU, the A8-3850. We reviewed the platform and found it a good product for gamers interested in "indie" titles or mainstream titles running at mid-range settings. Perhaps surprisingly we did find its compute capabilities on par with higher end offerings from Intel, when it game to gaming with a discrete GPU. In that time technology and game design have progressed significantly. What can we now expect from the AMD A10 APU?
I've got to be honest in going into this review, I have developed a bias out outlook/perspective. The CPU comparisons of my A8-3850 review showed me that the AMD A8 APU could keep pace with a high end Intel CPU, when paired with a discrete GPU. We (the gaming community) keep being told that we need the best of the best, in each of our components, to have the best gaming experience. The truth is that much of the power being marketed to us is simply redundant or unneeded. The sum of a gaming rig should be greater than its parts.
There should be a balance of performance where we say some component is "good enough", and additional money should be directed to another component such as a better GPU, SSD or more RAM. Based on my previous look at the A8 APU, I'm betting that the CPUs most people covet are overkill and money is wasted on power that will never been realized. Will the A10 be good enough for today's games, or will you need more? We aim to find out...